A (Possibly) Triumphant Return To Britannia
I frequently use Ultima Online as a poster child for many of the systems that I think should be examined by modern MMO fans when they complain about classes, levels and a lack of “things to do”. While not the first MMO, I regard it as the Granddaddy of the Modern MMO, despite it’s isometric camera. It was a sandboxed, open world, skill based, community driven game which featured housing, boats, mounts and more skills then one player could possibly master on one character.
Still in operation after 12 years, UO is truly the elder game in the MMO genre, but over time it’s had to adapt. it’s gained a tutorial zone and quests, among other things. These and other aspects have brought UO a little bit closer to what more recent additions to the MMO community would recognize as an “MMO”. Because of it’s dated graphics and weird camera choice, few gamers who cut their teeth in Azeroth would even consider taking a side-trip to Britannia.
Since I frequently use UO as an example, I thought it might be fun to revisit the first MMO I ever played (and beta tested, on dial-up, no less) and see how it’s fairs in today’s day and age. Also, I’d like to talk about the systems that UO uses that I remember enjoying 12 years ago. For people who have never played UO, it should be an easy way to stick one’s head in the window without committing to a full blown visit, and for those who have fond memories of the game, a way to either wax nostalgic, or complain bitterly about how much the game has changed in attempts to corral some modern MMO players.