Star Wars: The Old Republic

The NDA is down. Let the vomiting of details commence!

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I need to say that I started my SWTOR experience after coming off a few hours of Skyrim. That’s a tough act to follow for any game, especially if that game is A) another RPG, and B) and MMO which has been often criticized for it’s safe design decisions. I admit that my initial impression was colored by Skyrim, which is both fair and unfair. Fair, because Skyrim sets a high bar for all games, but unfair because one’s a single player game which can have the room to breath, and the other is an MMO which really does have to cater to a wide audience. The Star Wars IP really doesn’t do it for me; I’m a casual fan, but could take it or leave it beyond eps IV, V and VI.

I have also been on an anti-MMO bender lately, as previous posts can attest to. I was going in with several strikes against SWTOR already, and the only real reason I hadn’t cancelled my pre-order at that point was because I know my friends are planning on playing.

In A Galaxy Far, Far Away (And Packed To The Gills With Testers)

My first misguided decision was to create the class I wanted to play: Jedi Consular. I don’t care for the “Jedi” part; I’ve taken an unusual shine to the healer class since Rift, so I decided this was to be my class in release. But I wasn’t feeling it, for the reasons stated above. I also realized that I shouldn’t play the class now that I want to play later, so I quit out and created an Imperial Agent. I consider this to have been a Good Move ™.

The Agent was fun. The cover mechanic worked pretty well, although it’s kind of gimmicky. Normally you’d just stand there and shoot like a total dork, but at least with cover, you get the feeling that the usual MMO unwillingness to, you know, avoid getting shot at is mitigated by the fact that you’ve decided to take cover this time. I wasn’t sure how to use the Agent at first, but found that while in cover, your abilities in the hot bar change. I guess this is kind of like a stance change. A lot of the Agent’s abilities revolve around shooting and blowing things up,which is great fun. After I found the right ability rotation (a curse of MMOs, natch), I was gunning down and exploding targets really good-like. Thanks to Rift, I even stopped several times to lob grenades at mobs under fire by other players before running on my way. I‘m a real fucking nice guy like that.

Visualize…

I don’t really follow the greater Star Wars canon, so I’m not going to get all geeky over nods to the universe to be found in the game. I liked the visuals, though. I thought they were properly immersive. In the Hutt palace where you spend most of your time as an Agent, you often pass through the cantina which had the same kind of surreal music you hear in Star Wars cantina when Luke and Ben hire Han: it’s kinda goofy, but in an alien way, so you nod and say “OK. I can get on board with that”. And, Twi’lek pole-dancers.

Hutta is kind of a crappy place, with a lot of swamps, some slave labor, and a kind of shanty-town feel despite being high-tech. That’s one aspect of Star Wars that I do like: how high technology can exist in such a run-down and totally crappy configuration that implies that the people living there don’t care that they have hover-bikes. It’s old hat to them, and they just shrug it off.

Jedi Mind Tricks

So after a while, I found that I wanted to go back and play, partly because I felt obligated as a tester, but partly because the more I played, the further I progressed in the Agent’s beginner story arc. And I was enjoying that aspect. The voice-over is crucial to this. It is as you would expect if you’ve played Mass Effect or other BioWare conversation dial games. If that doesn’t light your fire, well…turn back now.

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