In Brief: Reviewers And Me
I really don’t visit Big Name Gaming Websites on my own volition. I’ll usually only go to one if someone provides a link to something very specific, or if I need to find information on a product on my own. Yesterday, many people were all “OMG!” over the news that GiantBomb was handed over to CBS Interactive. I really don’t care. I really didn’t care about the original “Gertsmann-gate” thing went down, either. The idea that someone’s opinion is more valuable because they’re being paid to give it is dangerous to rely on because it implies that the difference between your opinion and their opinion is simply a matter of dollars.
But I thought about where I do get my valuable opinions from, and those come from people I have actually interacted with, and who I have had conversations with, through which I get at least some level of comfort in knowing “who these people are, and what they’re about”. I’m not going to know intimate details about people’s upbringing just by talking with them through social networks, but I will know who likes JRPGs, who plays a lot of FPS, and who can engage intelligently in a discussion about MMOs. Most importantly, I know that these people are expressing opinions based entirely on experiences that they undertook of their own free will. They weren’t paid to write about a game that was placed on their desks, which may very well be in a genre they never play and therefor know nothing about, or which they know a lot about – and which they despise. I personally feel that no matter how “honest” a paid reviewer claims to be, they still have to produce, they have to produce on a schedule, and as much as their “opinion” may be based on opinion, there’s just too many “business” factors that I feel influence their reviews.
I’m a web developer by trade, and I used to do a lot of development for personal projects. There’s a night and day difference between the work you do for a paycheck, when it’s handed to you and designed to meet the needs of others, and just free-forming the hell out of a project based entirely on whatever you want or need it to do, with no strings attached. That’s where I see the difference between Big Name Gaming Websites and the opinions of friends and colleagues. The former is being paid to have an opinion, while the later is giving an opinion free of any strings, caveats, or asterisks.
Levelcapped.com is a blog devoted primarily to the Massive Multiplayer Online gaming genre, although there's a lot of other game types covered as well.
Oooo, good topic!
I, of course, disagree with some of what you say.
First, I’m not sure you can draw a parallel between web development and reviewing games. I’ve been both a professional game reviewer and a professional web developer, as it turns out. As a pro web developer we’re often writing code according to someone else’s requirements and the project may not be something that excites or interests us.
There may be game reviewers out there who hate gaming, but I think you’d find most game reviewers love video games. Otherwise they’d be doing something that paid decently.
Or put more personally… when I was reviewing games as a job I really enjoyed the work pretty much every single day. I, too, enjoy working on web dev projects “for fun” in my own time, but there are MANY days at the office where web development is about as fun as pulling teeth.
But moving on, “pro” reviewers have access to resources that “amateur” reviewers often do not: access to the dev team who created the game, or at least to a PR person who can pass on questions. Also access to a complete library of similar titles for the sake of comparison.
None of this is intended to say that word-of-mouth reviews aren’t also important. I think they are very important. I just think it’s helpful to have both, and particularly for new releases.
If you’re thinking about buying a game that’s been out for 6 months you can get good info anywhere and everywhere, but for new releases I think it’s good to have the pro reviews (who’ve probably been playing the game for a few weeks by the time it hits store shelves) to use at least as a sanity check.
Also, any publication worth its salt isn’t going to assign a football game to the guy who hates sports. When I was an editor I had a portfolio of reviewers and I knew what they liked and disliked and I assigned game reviews accordingly.
Like you, I rarely go and read ‘pro reviews’ these days because I trust people…like for instance YOU… more than I trust some reviewer I’ve never read before. But when I’m on the fence, or when *I* am the guinea pig being the first of my friends to buy a new game, I’ll look to see what the pros have to say.
And *gasp* I even use metacritic for that. I don’t bother with the overall metacritic score, but I do use it to scan to see what kinds of scores the sites I am familiar with gave to a game.
I’ll admit I may also be out of date and out of touch. I come from an era when there were 3-4 gaming magazines using maybe 50 or so game reviewers and you could get to know most of them. So maybe I’m seeing the world through scratch-old rose-tinted glasses.
But I think of people like Petter. Did you not trust him because he was a pro?