Out-leveling The Zone

Jazz of Girl Vs MMO brought up the topic of “dissatisfaction with the MMO genre” this weekend at PAX, and wrote about it yesterday. In the post she stated that: “I’m not quite sure what this [boredom] says about me or better yet the future of MMOs in general.” That line stuck out for me, because although I have no evidence to back it up, I’m pretty certain that the statement is a distilled essence shared by many MMO gamers.

Don’t hate the player, hate the game

Games are entertainment, and part of what makes “entertainment” entertaining is that it’s fresh. We like the discovery and the excitement and the terror of not knowing where our entertainment is going. We don’t get excited over commuting to work every single day, but if one day we suddenly had to dodge explosions, dinosaurs, and zombies, it’d be a different story because those things are new and out of the norm (although not necessarily entertaining). The more we get of the same old, same old, however, the less exciting they are to us, although there’s certainly the possibility that sequels in a movie series, or a set of novels, can offer excitement. Familiarity with the characters or settings can lead to a greater chance of diminishing returns on excitement. We’ll never get the same high from The Matrix or Star Wars as we did the first time we saw them, for example. Chances are we didn’t get the same excitement from the sequels, either (especially in the case of the the sequels to The Matrix).

So like the Highlander, there can really be only one, that first time we encounter something that really blows our socks off. That doesn’t stop others from trying to bottle that lightning, though, so as soon as some movie or book series, or MMO excites us, we see an endless parade of other, eerily similar offerings looking to get a piece of the zeitgeist. Mostly we see products that ape the popular original. After all, if people like vampires, zombies, kid-wizards, or a game with hot-bars, mini-maps, trash mobs, dungeons, raids, wall-o-text quests, and push-button crafting, then giving them more of the same is going to appeal to them just the same, right?

Problem is, we’ve already played that game. We want to be entertained and excited by the new experience…not just catered to.

There comes a time in every MMO gamer’s life…

It’s “understood” (by me, at least) that the MMO genre is basically represented by two games: World of Warcraft and EVE Online. WoW’s success was due to a “perfect storm”.. Blizzard had a powerful following in the fans of Diablo, WarCraft, and StarCraft. They launched at a time where there really wasn’t a lot of choice in the MMO market: Ultima Online, EverQuest, Dark Age of Camelot, Star Wars: Galaxies, Asheron’s Call…certainly others, but when it comes down to honest-to-goodness alternatives, many people wouldn’t consider anything else. It’s rampant success was only partly due to it’s execution, but in my opinion it had a hell of a lot more to do with when it released, and the MMO environment at the time.

Of course over time, publishers felt that replicating WoW’s mechanics, with their own veneer on top to make it seem “different”, would be all that’s needed to get their name on the board. History has proven otherwise, as no one has ever been able to reach WoW’s numbers, and with all of the games we have now, it seems more and more unlikely that not only will no other game topple WoW’s record, but with the current design trends still chasing the same design tropes as a way to attempt success, each and every game released going forward is going to have a tougher time convincing MMO gamers to chose it as their “home game”. Anyone who thinks that churning out similar products allows them to find their own slice of success within a trend, is ignoring the fact that at some point the consumers will get tired of being provided with products that exist only to feed the trend.

That’s where many of us MMO gamers are now: We’ve reached the saturation point of the trend in MMOs. For those of us who feel tired with the MMO genre, where we question every new release with an ever-increasing skepticism, it’s really not that the genre has failed us; we’ve just out-leveled this zone.

No, really!

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