In Brief: Hell Really IS Other People–And That’s Pretty Cool #Diablo3
I have decided that I really like the benefits of “always on” Diablo 3. I haven’t actually used it to insert myself into someone else’s narrative (that is not a euphemism), instead relying on my cadre of local friends to party up with. Among everyone else, even though we’re pretty social about adding one another to our friends lists, I’m not sure people are feeling universally comfortable exercising the benefits of what Diablo 3 provides in inviting yourself to someone else’s world.
But that’s still OK, because even when you’re not actively beating back the forces of Hell at each other’s side, you are still connected to one another. You see the achievements of the people who are on your friends list. You can chat them up with a flick of the mouse. It’s like being a guild, without having any guild mechanism in place. It’s pseudo-social, without that creepy feeling you might get in otherwise imposing your presence on another person who only has a few minutes to play before they have to dash out on an errand.
What I really like about the multiplayer is that you’re not really invading anything if you jump into another player’s game, I find. I jumped into Breki’s (of Claims of the Normal) and his girlfriend’s game, as they were making their way through act II. They were level 20+, while I was still level 10 – despite that obvious disadvantage, it was my job to keep myself alive, not theirs. I wasn’t really in the way of anything.
After a few minutes, one of my friends – that has no connection to Breki – came along as well on his level 7 DH. I had to leave because of cat-issues, but he stayed behind. The drop-in drop-out features of Diablo III works really, really well in my mind. If you ever catch me online (which I doubt you will, since there’s still a divide between US/EU), feel free to join me wherever I might be at the time and we’ll kill stuff together.