Call of Cthulhu
I’ve had Fantasy Grounds virtual tabletop for years but only got to use it last year when I conned a bunch of people into letting me run them through a Dungeons & Dragons episode. Since that time we’ve moved on to Roll20.net, but I still have a fondness for FG because of it’s all-in-one design and top-down customization options.
Yesterday, I learned that the Call of Cthulhu ruleset was on sale. A ruleset for FG consists of the game system, along with all of it’s associated data tables, character sheets, and errata. It’s like buying the source book, but in electronic reference format that allows searching, and it means you don’t need to spend time building or inputting creature stats. This package also came with four full adventure modules and some pre-made investigators for playing with people who don’t want to waste time rolling their own.
I really love Call of Cthulhu. I had played frequently when I was younger, and this rule set was always on my wishlist for rules to buy for FG. I have since lost my original source book (all of my original source books, sadly), so when this was on sale I figured it would be a no-brainer to have, even if I never got around to playing it.