Five Flew Over The Ambush Drake’s Nest

Five Flew Over The Ambush Drake’s Nest

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The monk managed to bleed one kobold with a dart, and then proceeded to dazzle those assembled by catching the fucking rock that the kobold flung at him, throw it back, and kill that mofo dead. The druid wasn’t going to let himself be upstaged, though. With a monstrous shout, his Thunderwave obliterated four of the five enemies, knocking some of them into the pit.  In the ensuing silence, however, the party heard the sound of tearing flesh from the pit, and a brief investigation revealed three juvenile drakes fighting over the dead kobolds. Nasty.

Not wanting to be left without source material for a future epic, the bard took point and headed off towards an exit to the south west, but was surprised to find that the druid’s Thunderwave had apparently alerted a shitload (the official designation of a group) of kobolds from an adjoining cavern who were filing up the stairs and into the party’s cavern.

Combat ensued, as expected, where the highlights included the bard putting two kobolds to sleep, the dwarf cleaving two kobolds with one swing, and a dead body of one of the creatures triggering a stairwell trap as it tumbled backwards down the stairs.

The cavern at the bottom of the stairs was wretched, more wretched than a frat house, but not by much. The kobold warren only yielded an unusual treasure of 88 stacks of eight copper pieces. One of the kobolds had OCD, apparently. There were also four interesting carvings of dragon totems which the party seemed to pay not mind to, because apparently they’re more the Saturday morning cartoon crowd, and less the Antiques Roadshow crowd.

*   *   *

The party did really well this week. I can’t really go into too much “behind the scenes” recap on account of the fact that the party is still in the caverns and might double back  to some areas for additional hilarity.

We learned a lot this week, like how dwarves are resistant to poison, how badass the monk class can be, and that triggering a Thunderwave in a cavern is better then knocking to announce your presence. But despite the traps and the 15 or so kobolds that they engaged, the party came away mostly unscathed (the bard got pretty banged up).

I was happy to see the use of the skills this time around. The Stealth skills were wildly successful, Perception was working well for the party, and the dwarf’s failed saving throw versus poison was happily negated.

For a fine performance, each member gained an Inspiration…also because I figure that next week, they’re going to need it.