Hanging with Mr. Roper

mr-roperIt had been two weeks since our last D&D session, which ended with the party backed into the empty kobold barracks after an unfortunate encounter with Langdedrosa Cyanwrath the half-dragon and his minions.

The group started out this week by moving back into the chapel of Tiamat where they had faced Cyanwrath, in order to search the bodies of the berserkers. They had left the room in such haste last session that they forgot there was an ornate chest at the foot of the intricate statue of Tiamat in the corner. While the ranger seemed oblivious during a trap search, the fighter was able to notice that the chest was sitting on top of a pressure plate, and taking a cue from Raiders of the Lost Ark, the players swapped the chest for a dead body and discovered some of the treasure from the cult’s many raids.

A trip through the east passage brought them into a double-decker room. The ranger “gracefully” — in quotes — descended the stairs face first, but didn’t seem to alert any enemies initially. The lower half of the room contained two guard drakes who seemed to be engaged in their namesake activity around two large, smooth objects that looked very much like stones.

Once the ranger moved about the room to do some recon, he was surprised by two projectiles from the far end of the cave: a glue bomb, and a fire bomb, both of which he was able to dodge. The party discovered another depression at the far end of the cavern which contained four kobolds. The dwarf leaped into the pit and cleaved two of the creatures with a single stroke. The monk took out another, and the fourth kobold was so intimidated by the display of raw fury that he dropped his weapons and cowered in the corner. Being the only one who spoke Draconic, the dwarf learned that the strangely shaped stones that the drakes were guarding were actually dragon eggs. Beyond that, he had no useful information, so the bard put a crossbow bolt through his forehead.

Feeling confident that the drakes couldn’t climb the 15 foot wall of the pit they were in, the party stood around on the edge like state workers on a highway project as they debated their options. They chose to use some of the grenades that the kobolds had, sticking one drake with the glue bomb, and igniting another with the fire bomb.

Then, out of the dark end of the cavern came a tentacle that wrapped itself around the ranger (it was really not his day) and dragged him from the edge into the depression.

It was revealed that the creature at the end of this tentacle was a roper, a stone-like creature that had been overlooked in the dark recesses. Most of the party jumped into the pit to help the ranger, which allowed the drakes to get revenge for the glue and fire attacks.

The combination of the drakes and the roper proved to be quite the match, with two party members falling below zero HP. The druid was on perpetual stand-by, however, ready to fire off Healing Word should anyone drop dead. First the drakes were taken out, and then a concerted effort focusing on the roper managed to steadily reduce it’s life. The bard cast Cloud of Daggers on top of the roper, who surprised the party by scaling the rock wall with it’s myriad of tentacles, removing itself from the deadly cloud. The party was eventually victorious, though, managing to take down the deadly creature and leaving them with a decision to make about the dragon eggs.

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This session ran an hour overtime, mainly because we spent the better part of the first hour learning that you could buy inflatable My Little Pony sex-dolls from China for as little as $99 (in bulk). If you arrived here because of the My Little Pony keyword search, I’m sorry that you head to learn about that from a random blog on the Internet, but forewarned is forearmed.

The session was dedicated to the dwarf, who seemed to be succeeding in most every attempt she undertook, being invaluable in retrieving the chest of treasure and in the questioning the kobold to learn about the dragon eggs. We have opted to use the cleave rule from the DM’s guide, mainly because the dwarf has been consistently doing some massive damage when she hits. The cleave rule states that if the attacker does more damage to a healthy target than the target has in total HP, any additional damage is transferred to an adjacent target. This came in handy last night when she landed a critical hit to a healthy kobold, doing six points of damage to a five HP creature. The extra damage point rolled to the adjacent kobold, but since it was a critical hit, the dwarf was able to roll a 1d10 for another four damage, with the end result being that she took out two kobolds with a single swing.

The roper was quite the challenge. The module actually says that it’s potentially deadly for third level characters, but it pulled no punches, grabbing party members and drawing them to within biting range. The beak of the roper does a whopping 22 damage, which is normally more than enough to fell your average third level player, but most of the party was still damaged from their fight with Cyanwrath and his berserker minions. Keeping at range wasn’t the best option, as the roper could reach the entire cavern from it’s corner. Personally, I would have liked to have seen the party try and make a break for it, conjuring images of tentacles whipping through the air and the party members parkouring off the cavern walls in an attempt to get out of the chamber without being pulled back in. But judging by the night the ranger was having, it might have turned into a “sacrifice the elf” kind of situation had they tried that.

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2 Responses to “Hanging with Mr. Roper”

  1. Tipa says:

    Looking back on the previous game, elves really haven’t had a great time of things in your games.

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