Hanging with Mr. Roper
The session was dedicated to the dwarf, who seemed to be succeeding in most every attempt she undertook, being invaluable in retrieving the chest of treasure and in the questioning the kobold to learn about the dragon eggs. We have opted to use the cleave rule from the DM’s guide, mainly because the dwarf has been consistently doing some massive damage when she hits. The cleave rule states that if the attacker does more damage to a healthy target than the target has in total HP, any additional damage is transferred to an adjacent target. This came in handy last night when she landed a critical hit to a healthy kobold, doing six points of damage to a five HP creature. The extra damage point rolled to the adjacent kobold, but since it was a critical hit, the dwarf was able to roll a 1d10 for another four damage, with the end result being that she took out two kobolds with a single swing.
The roper was quite the challenge. The module actually says that it’s potentially deadly for third level characters, but it pulled no punches, grabbing party members and drawing them to within biting range. The beak of the roper does a whopping 22 damage, which is normally more than enough to fell your average third level player, but most of the party was still damaged from their fight with Cyanwrath and his berserker minions. Keeping at range wasn’t the best option, as the roper could reach the entire cavern from it’s corner. Personally, I would have liked to have seen the party try and make a break for it, conjuring images of tentacles whipping through the air and the party members parkouring off the cavern walls in an attempt to get out of the chamber without being pulled back in. But judging by the night the ranger was having, it might have turned into a “sacrifice the elf” kind of situation had they tried that.