A River Cruise
Stealthily, she wound her way through the crowd until she was absolutely sure: here was her longtime love, a dwarven prince, Ruret Ironstone, heir to the Ironstone Clan — a family that was engaged in a blood feud with her own. She couldn’t just walk up and introduce herself; his parents were also present, and the last time she had run across Ruret’s father, Delg Ironstone, he had threatened to throw her into a chasm, straight down to the Underdark. He had done it before to dwarves who had displeased him less than those who bear the name Battlehammer. She needed a plan.
Running to the dining room, she roped the monk into crafting a note: “Meet me on the aft deck tonight”, and then signed her name. She was adamant that Ruret know it was her, and not some random dwarven floozy who shaves her beard. The monk returned to the casino with the dwarf, where he not-so-suavely walked up and handed the note to Ruret.
Delg, surprised by the appearance of a gnome in what looked to be a formal bathrobe, snatched the note from his son’s hand and read it. Delg instantly comprehended the message, and his face grew red and twisted in rage. Both the dwarf and the monk beat a hasty retreat: the dwarf for fear of her life, the monk for fear of missing dessert.
* * *
The HotDQ module only mentions the river trip in passing, saying that it’s the quickest way down-river to Baldur’s Gate, but since it was presented as a throw-away scenario, I figured that this might be a better time to inject some custom content. Last time I had tried, the group was still getting used to getting back into the swing of tabletop gaming, and had pretty much torpedoed my side-adventure. This time, I figured we were all a bit wiser, more relaxed, and prepared for some relatively light-hearted content.
A simple boat ride down the river on a ferry (as the module suggests) could have been “ok”, but at some point I got it stuck in my mind that this should be a riverboat casino, like the stereotype of the steam paddle boats that plied the Mississippi River in the 1800’s. Putting the party amid a different class of character (socially and financially, not adventure-wise) might lend itself to some interesting hijinks as they attempt to fit in, but everyone seemed to take the concept naturally enough to fit in undetected.
I had a few “happenings” planned out that could be used during the three day trip. I had built the dwarf’s scenario from her chosen Background which stated that she was in love with someone whose family hated her family, and thought that this would be an interesting situation: trapped on a boat, the dwarf would be trying to hook up with her love while also trying to avoid the wrath of his family. Unfortunately for her, her compatriot was more interested in the dessert than in helping her out.
The Big Deal of this session was that it was all RP. There was no combat. The truth-wards on the doorways are there to ensure that everyone has a safe and pleasant trip. All of the rooms are fitted with Antimagic Field crystals which prevent the use of magic (especially in the casino). Since the next several sections of the module will require the party to do more talking than fighting, having a relatively low-consequence “RP re-education” session for all of us was probably a good idea.
I should have been doing this on previous posts, but after the session I thought I should include a footnote for the “ compra kapikachhu joke of the night“, since we seem to have a new one every time we play. This week was the “single use monocle“, which can be used specifically to pop out incredulously, and then disposed off and replaced from a spare kept in one’s wallet.