Obligatory Wildstar Post; Witcher 3 Horses

Obligatory Wildstar Post; Witcher 3 Horses

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Obligatory Wildstar Post; Witcher 3 Horses

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So of course there’s a horse in The Witcher 3 because as an open world game, you’ll often be backtracking and covering a lot of ground in a single session. You’re driven by a need to finally find Yennifer, Geralt’s lost love, so time is always of the essence — in between taking care of villager tasks like recovering frying pans and killing griffons. Having a horse makes life a lot easier.

One big issue I have with TW3 is that the controls are stupidly sloppy. I’ve gotten the horse trapped by trees, rocks, villagers, posts, and other features which seem to just spring up out of nowhere. That’s why I have come to really appreciate the roads in this game.

See, when you’re on the horse (named “Roach” for some horse-shaming reason, I guess?) and are traveling on the road, you can engage the canter mode (faster than trot, slower than gallop), and when you’re in that mode your horse will auto-navigate the road. The only time you need to touch the non-power steering is when you come to a fork or an intersection, and even then it’s just a nudge in the proper direction.

In a game that’s been praised for it’s everything (except it’s really small text), the thing that I’m the most happy with is the self-driving horse. Either my priorities are screwed up, or I really should have saved my money on this game.