All The Small Things
The lure of free stuff is comprar paxil online always a good way to supplement people’s interest in a game that they’re already playing, because I think it renews their interest and validates their belief that the game they’re already playing is awesome. But as a reason to log in, separate from the lure — or the dissatisfaction — of the actual game? No. What designers are trying to Spackle over is the idea that players have to want to log in entirely under their own power, to experience a game that means something to them. Short of actually accommodating the different tastes of the player base by throwing in everyone’s pet mechanic, designers instead throw in these carrots in the form of free stuff, thinking getting something for nothing will get people’s feet in the door, and then maybe they’ll stick around for five minutes, maybe ten the next time, and maybe an hour or more later on down the road, once they learn that constant appearances are rewarded with handouts.
But that’s not a good reason to stick with a game. I hope designers understand this. They’re smart people, so I’m sure they do…but the business people who make the decision to include these kinds of things? I’m not so sure there.