Pirates, then, are going to be a real PITA. They won’t have a set path because they’re designed to be annoying. They need to attack miners. They need to attack players. They need to avoid the police (but the police will chase them) and other lawful centers like jumpgates and stations. I suspect they’ll be “popup NPCs” that are randomly added and sent in to keep things interesting. I haven’t quite gotten that far yet, though.