Life is Feudal; Assorted Brain-Dumps
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I had backed a project on Kickstarter a while back called “Tabletop Connect”. It was a virtual tabletop app, but unlike the dearth of existing apps, this one was in glorious three dee. GMs could build maps that had actual walls, and players and NPCs were represented by 3D models that could be controlled by players and the GM. Progress on the development was rather slow, and since apps like Roll20 and Fantasy Grounds were mature and available I ended up using those, and not really paying much attention to Tabletop Connect.
I recently received an email stating that development on TC had actually been suspended because the lone developer had been bought out by Smiteworks, creators of Fantasy Grounds. This was curious for a few reasons. First, Smiteworks obviously liked what they saw in what was available in TC. Second, they hired the TC developer along with buying his project, and third, FG is currently undergoing a conversion to Unity, which is what TC was being built with. Considering that what was present in TC was mostly an anemic character sheet, but a decent map building and 3D game board, my assumption is that Smiteworks might be looking to bring a 3D view to Fantasy Grounds: Unity Edition in the future. I think that would be a cool option to have (although I’d really prefer to have integrated VoIP first).
The more immediate upside was that backers of TC were given stored credit for FG, so I was able to pick up the “Sword Coast Adventurer’s Guide” module for free. I still haven’t looked through it, but I’m eager to see what kind of resources it contains.
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I’m considering re-buying Fallout 4 on the PC. I’m still really liking the game, but I can tell that it’s a game that’s going to wear me down to the point where I’ll find it easier to skirt it’s existence rather than invest the time and emotion into sitting down to continue from where I’m at now. Like Skyrim, it’s a game I want to see, but I’m still not in like with the combat; it’s stressful to me, and entering into a new area always stresses me out because of death and the revert to last save; if I didn’t remember to save (I know…) then I could end up anywhere in the past.
My solution? Cheat the hell out of the game through console commands. No, I don’t feel bad about this. If I’m there for the story, not having to worry about the bullshit of difficulty is something that’s right up my alley. I can play like I mean it, but once I get tired of ducking and covering, I can just wade in an punch a Deathclaw to death and be done with it. I don’t get personal satisfaction from besting a difficult game, especially one like Fallout 4 which has an innumerable number of opportunities to live in the world. I just want to experience the content, not use the game to feel better about my mad skillz.
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Tuesday night we managed to get into the Dreadnaught in Destiny. I was apparently the one in the group that was lagging behind in the mission progression, so I was made the leader and we moved through five different missions. After having played Halo 5 and more recently Call of Duty: Black Ops III and Fallout 4, my aiming in Destiny was abysmal. I couldn’t hit the broadside of a…dreadnaught…at first, but eventually got my Guardian-legs back under me and was able to mow down enemies like nobody’s business.
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And finally, our krew has opted not to attend PAX East in 2016. Two years ago we attended with a certain level of apprehension, and ended up spending more time hanging out in the hotel than we did in the convention center. Last year we only went down for a single day. This past fall, we discussed the upcoming potential and unanimously decided that the four days we spent there was just too much, with all the crowds and really nothing super-exciting to look forward to. One day wasn’t worth the hassle, since at that point there’s too much to see and do and not enough time. Standing in line for an hour (minimum) when you only have a one day pass is a colossal waste.
Good thing we came to this decision, then, because the badges went on sale yesterday, and the three day passes sold out in less than 15 minutes (Saturday day badges sold out in about 30 minutes). I can’t recall if any of the other PAX events ever sold out that quickly. It’s disheartening, because I didn’t find out about the sale until it was over (thanks, conference call!) Had I really wanted to go, I’d be pissed. In the past badges have shown up in bulk on eBay and StubHub, meaning people were buying them and re-selling them at a profit. On the other hand, it shows that there’s an insatiable demand here in the North East for geek-related events. We’re a region that’s usually snubbed when it comes to conventions and large geek-industry happenings, and I think this run on badges for PAX East shows that there’s a massive contingent of fans that would fall over themselves to throw money at any organization that’s willing to make the effort to acknowledge that the North East is also a place where fans and customers reside.