More on Pathfinding

More on Pathfinding

comprar viproslim gold sin receta

comprar nasonex nasal spray

comrar venta pyridium

Seroquel Kaufen

betagan tab precio

naltrexone kaufen

By switching the distance calculation to use the distance between potential next sectors and the destination, and by re-working the map so there are no dead-end sectors, the code worked as expected. I was able to plot routes from one side of the map to the other, theoretically as efficiently as possible. Since I’m not considering the cost between sectors — which would be the calculation of the distance between the current and potential next sectors — the route could be a bit longer than it would be otherwise, but at least I know that my pathing will be moving in the right direction, and not taking the NPC or player into the depths of unknown space.