Putting the Dragon in Dungeons and Dragons
And a white dragon.
The party attempted to retreat through the maze of corridors, but the dragon was aware of their presence and tracked them through the caverns demanding food…or accusing them of wanting to steal Tiamat’s tribute.
The chase resulted in the dragon wrapping itself around the spiral staircase, preventing the party from escaping. But they had a plan! The bard cast Major Image behind the dragon, and set this illusion to taunt the creature so that it would free up the stairs. Since white dragons aren’t known for their “brain savvy”, it took the bait and chased the illusion back towards the treasure cavern, allowing the party to escape up the stairs to the courtyard.
It wasn’t long before the dragon discovered that his snack was just a projection, though, and a powerful roar shook the castle.
+ + +
As this is the last chapter in the module, and essentially the stronghold of the dragon cult, this ice castle is the most dangerous scenario in the whole shebang. But like other chapters, if the party plays things one way, they could end the chapter in under 10 minutes.
However, this was not to be because they re-focused on their goal: stopping the treasure from reaching its destination. How they were going to do that, they weren’t sure, but they went straight for the guts of the castle probably thinking that the engine to this whole floating giant castle thing was internal to the structure. I’m guessing.