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Olga Sedova, your first memory remix target turned future ally.
A memory is presented as a scene that the target initially remembers as it actually happened. Your job is to re-write it so that they remember it in a way that didn’t actually happen, with the hope that this new memory will convince the target to alter their real-world perception accordingly. In the case of your first remix, you learn through an in-game cut-scene that the Olga Sedova’s husband was suffering from what looks to be a Sensen addiction. He’s being treated by a doctor using a memory transference therapy that allows Olga’s familiar memories to flow to her husband in an effort to provide a stabilizing effect.
Olga’s memory of her husband’s treatment, which you have to help her remember “differently”.
The memory takes place in a very sparse and mostly washed-out scene: a kind of techno-dream room where Olga is lying on a bed on one side of a safety wall, and her husband strapped into a machine on the other while the doctor goes about the treatment. As the scene plays out, you see the doctor going through the procedure: administering a sedative, checking machines and reading readouts while conversing with Olga about the process and progress.
Nilin’s job, however, is to make Olga remember that the doctor (who works for Memorize, of course) kills her husband.
The mechanic at play here is that, if you circle your mouse in the counter-clockwise direction, you rewind the cut-scene like scrubbing through a VHS tape (someday, that explanation will totally lose it’s relevance…). Rotating it clockwise fast-forwards the scene. If you do nothing but rewind, you’ll be able to replay the whole memory over and over. But you need to alter the memory, and you do so by changing elements that become highlighted via a “glitch” during key points in the memory. I won’t go into details on how this one plays out, but you need to alter the situation in such a way that the husband starts to freak out and attack the doctor, forcing the physician to defend himself by terminating the patient.
The effect in the real world is that the woman who seconds ago wants to kill you suddenly has a vendetta against Memorize, and becomes your willing ally. It’s pretty friggin cool. Of course, I don’t know if A) there’s a way to fail the memory remix, or B) if it’s possible to have any other outcome besides the beneficial one I got. Maybe this simple training-and-narrative-setup case was an anomaly, and later experiences will be timed or can be failed for different consequences.
What really got me, aside from the cool features of being able to rewind the memory scene, was how smooth the results of the changes were enacted. It was a three part solution, and after each change the scene just flowed into an alternate dialog, cameras, everything. I was chatting with a friend while playing through this segment, and after I explained the scene to him he said it sounded like a digital Choose Your Own Adventure book, which is exactly how it played out.
So far, the game gets very high marks for setting, visuals (the models are above average and animation is pretty OK, but Neo-Paris is 100% pure cyberpunk awesomeness), action, and the memory system. What it scores low on is the camera and general control scheme. The camera is fussy and weak, being too sensitive on high settings, and too sluggish on low-to-moderate settings. I never feel like there’s a decent FoV in tight spaces, which makes the wall-climbing parkour segments sometimes difficult, as you’ll need to scan vertically and horizontally in order to find a hand-hold to jump to.
Apparently some people remember and enjoyed the game enough to cosplay as Nilin!
I can’t convey how much I am loving this game right now, and I really wish the camera wasn’t holding me back from really beating you over the head about this. It’s got more going for it than it has working against it, though, and if you’re an action combat fan, lover of cyberpunk, and are looking for an overlooked gem, Remember Me will do the trick.