You Know The Game Is Good When You Want To Fk It Up

You Know The Game Is Good When You Want To Fk It Up

Posted by on May 17, 2016 in Games, Stellaris, The Division, Ultima Online, Uncharted Series

You Know The Game Is Good When You Want To Fk It Up

My empire in the Zha'Kira Patch. Being in the nebula reduces movement by 30%, but that can't be helped.

Last night we had our usual Monday night gaming session with the locals, playing The Division because it’s the kind of game everyone can agree on. My PC character is still at level 27, with the storyline missions complete, but there’s still the HQ to build and all of the collectables to…collect. We ran the UN mission last night on Hard just because, but I ended the night with a pounding headache. I’m going to blame the shifting weather patterns that jump from hot to cold to hot to meh to WTF and back to hot again for the weird atmospheric conditions that squeeze my sinuses.

Of course, for a self-actualized “I’m getting tired of games” shitposter, I’ve found that I’ve recently gotten back into gaming in a pretty hardcore way. I’m focusing on doing an Uncharted 4 zone per sitting (or per two sittings depending on the situation). It took me two sessions to get through Scotland, and now we’re on to Madagascar. I’ve decided to pick up the Uncharted Collection once I’m done with this one just for completion, to complete the games I’d not completed. I’m also working on my Ultima Online video series, although I’m already looking down the road to see how far I can take this one. I’m used to not having to pay a subscription for my games (a situation once considered to be the downfall of online gaming…how quaint!) so that’s kind of a weird feeling right now, having to pay, and brings back memories of “you’re paying, but not playing!” that bugs me more now than it ever did in the past. But I’ll keep on keeping on for as long as I’m able.

Stellaris is really the one on my radar, though. It’s not a game you can have a “session” with, unless by “session” you mean spending several hours in deep thought, trying to figure out how to stretch your budget while expanding your empire but not in a way that’s going to piss off your neighbors until you’re ready to piss them off. This is a game that fits my play style: sitting back with the feet up on the desk, keyboard in lap, relaxing.

I’ve come to determine that my M.O. is that once I get enthusiastic about A Thing, I want to stop becoming a consumer of A Thing and become a producer or, in this case, and extender of A Thing. That’s why I’m super interested in the idea of modding Stellaris. I’m not entirely sure how or why quite yet. Most of the mods on the Steam Workshop are adding in new graphics, like emblems from Halo, or are from people or groups racing to be the first to get slapped with a lawsuit from Games Workshop by creating a total conversion (TC), turning the game into a Warhammer 40k setting. I’ve subscribed to a few mods from the Workshop, but so far there’s not a whole lot that’s interested me. It’s still early, though, and I’m sure the Old Guard who have modded the heck out of other Paradox games like Europa Universalis IV or Crusader Kings II are already hacking away at Stellaris, and those larger, more worthwhile mods will take time to complete and test.

Of course, there’s only so many hours in the day. Last night I wasn’t feeling well; the sudden shift in atmospheric conditions are playing havoc with my breathing, and that usually leaves me really drained. I almost didn’t make Division Monday, but rallied at the last minute. Now, of course, I’m at work during the day, and when I get home I’ll need to do home things, and adult in adultish ways. Adulting sucks. But I would like to spend some time delving into the how and why of modding Paradox games, because I’m not entirely sure what’s really possible. For example, can we hack in other victory conditions beyond the solar-system-owner percent and military domination? That would be nice. I’d like to play a game where military force is only the absolute last resort (or is limited to NPC eradication), because I think that could lead to a better, more solid sense of victory than “build as much as possible and zerg the hell out of the NPCs”.