Bunnies of Mass Destruction

Bunnies of Mass Destruction

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There’s not a whole lot to say about this week, I guess. We had left off in the middle of combat last session, and we hit the ground running this week. The battle itself was straightforward, thanks to our notes, although the…highlight…of the evening was the use of a rabbit as an improvised weapon. Sorry, a polymorphed yuan-ti in rabbit form as an improvised weapon. Unfortunately this action came almost right after the ranger opted to call for surrender, so I’m sure that the barbarian’s insistence on wielding a rabbit was the least expected action that could have occurred, but in hindsight I suppose that since he was in the Frenzy state and not making sound decisions at the time, there’s some kind of rational explanation in there. Maybe.

Still, I think the party needs to shore up its game plan. Had the barbarian’s assault with a deadly rabbit actually done some damage, then the possibility for surrender would have been shut down and the yuan-ti’s slaughtered. That might have lead to a more difficult time getting out of the tomb, and with Varrum in such a sorry state, he might not have made it out alive. All in all, things worked out as well as they could have, but party cohesion is something that the group has had trouble with in the past, and is compounded by a rotating lineup of players. Hopefully we won’t need to go through the hiring process again, and things can start to come together over time.

Varrum’s capture is most certainly a boon for the Council. On one hand he’s a Greek Chorus of “what’s going on with the cult”, but on the other hand it might make sense: Varrum is a morally bankrupt, self-serving dwarf, which is partly what lead him to the cult in the first place. But he’s not stupid: he knows that there’s absolutely no way he can return to Sevrin and be welcome, nevermind return to his position as White Wyrmspeaker. He’s got no other option but to spill what he knows and hope for some degree of leniency from the Council.

Next week is going to focus on the results of Varrum’s interrogation and what the Council has learned both from the dwarf and from the interleaving period between sessions. It’s also time for an accounting of the Council’s attitude towards the party per the RoT score sheet. The end of this chapter granted the players a new level, and thinkfully it seems to be a rather boring level that won’t require too much downtime for decision-making and character sheet-updating.