Scenic Alleyways of Waterdeep
The party was promptly returned to Waterdeep by Elia, who couldn’t stick around, on account of the fact that she was needed back at Metallic Dragon HQ to help prepare for the new alliance.
The next step was to take the dragon’s compromises to the Council. The party’s barbarian was somehow elected to be the spokesperson, and ended up angering the council with his insanity. Thankfully, that scenario turned out to be a bad dream sequence, and the warlock came up with a plan: whenever he said the word “dijon”, the barbarian would spring into action, but until then he should keep quiet. Unfortunately, in discussing the plan and agreeing to use the word “dijon”, the barbarian heard the word “dijon” and immediately bolted into the streets of Waterdeep.
Going in, the party understood that their compromises might be a hard sell for the Council, and they were right. The bard lectured the Council of Waterdeep on the necessity of compromise and the importance of the alliance that the Council themselves sent the party to broker before the party dropped the bomb that they’d bartered 1/3 of the Cult’s stolen hoard in order to secure the partnership. Several Council members, lead by Neverember and Brawnanvil, were outraged. Lady Silverhand explained that the hoard wasn’t technically up for grabs: not only did it belong back with its rightful owners, but the cities represented by the Council knew they’d be facing a massive expenditure after the crisis and beyond the value of the hoard to cover reparations for those who lost their homes and families. The warlock countered by reminding the Council that dragons will be dragons and that treasure was a surefire way to appease them, a point supported by Sir Isteval, sworn enemy of dragons, but supporter of the party’s actions and in begrudging agreement that the dragon’s assistance was to be secured by whatever means necessary.
The second concession went over a lot better: handing over the dragon masks to the metallics. At first it looked like Hornblade would object to losing some of the most powerful (and potentially useful) magical artifacts in Faerun, but seemed to think better of dissent when no one else seemed particularly upset.
The last point was saved for later. The warlock wisely opted to hold back the demands for an apology from Brawnanvil until it could be relayed in private, so after the Council disbanded for the afternoon, the party secured an audience with Brawnanvil for later that night.
Meanwhile, the bard went out looking for the barbarian, whom the party realized could be doing a whole lot of PR damage if left to roam the streets shouting “dijon” at random citizens. During her search, however, she noticed a flash of purple robes ducking into an alleyway. Stealthing through the narrow corridor, she saw the robed humanoid enter into a building in a secluded courtyard.
With the barbarian reclaimed, the bard collected the rest of the party and returned to the alleyway. Still, the barbarian was frantically searching for “dijon” and ran through the courtyard shouting for the spicy mustard, which earned him a fireball to the back from a hidden cultist on a balcony overlooking the alleyway. Several other cultists poured in from other alleys and from behind doors. The bard grabbed the barbarian and used Dimensional Door to teleport the two of them to one of the balconies where a cult fireball thrower was firing from, while the rest of the party used the mouth of the alleyway as a choke-point through which to funnel the oncoming cultists. Although the party took several hits, they were able to plow through the cultists — except one, who seemed to have vanished into thin air.
+ + +
The session got off to a slow start as we triggered several hallucinations in which the barbarian — who is under the delusion that he is actually a wizard — attempted to speak to the Council on behalf of the party.
The Council was obviously upset about the 1/3 share of the treasure leaving their eventual possession, although the vehemence with which some of the members protested the situation could be construed as having an agenda for the hoard beyond simple restitution.
The party rarely splits, adhering to the adage of “don’t split the party”, but in some cases having players go their different ways allows for different opportunities to present themselves, not always for the worst. When they’re all bunched up, an ambush is like a small war because the “ambush” part has to match or exceed the party’s strength. Plus, if they always travel in packs, then there’s always some level of assumed safety. More importantly, the Party With A Capital “P” means that I always have to address the Party and almost never get the opportunity to work with individual players.
Focusing on one or two players at a time can certainly be boring for the rest of the party, depending on how involved the current scenario ends up being, but I think part of our problem with us is that the Party Is All. We have some people who talk a lot, some people who talk A WHOLE LOT, and some people who say very little, in part because there are so many voices talking over one another because everyone is in the same place at the same time experiencing the same experience, and as a result no one can be addressed as an individual. Decisions are made sometimes by consensus, but often times it seems like everyone just goes with the flow because A) there’s not a lot of other options that would allow the party to take different routes (my fault), B) some folks are just feeling like throwing another voice into the fray would be drowned out or not really add anything new to the decision making process, or C) strength in numbers means never having to worry about the possibility of making a terrible, terrible mistake.
Because of the scenario, though, there’s not a lot of time or opportunity to split the party or for the party to really focus on individual paths within the same chapter, so I suppose it’s the impending deadlines that we can use as an excuse this time around.
We also saw the devastating results of Blight as the warlock turned a cultist to dust with a waggle of his finger, leading me to believe that I need a better class of henchmen for the future.