Hot Interstellar Commerce Action
Because Star Citizen is moving along slowly, I’ve gone back to Elite Dangerous to get my space simulation quota filled.
So far, I’ve only been taking missions for item transfer. The mission board offers all kinds of wonderful work, but my focus has been on the “here’s some items we want delivered to another station in another system” kind of jobs for a few reasons. First and foremost, they’re easy. I just have to accept the mission. Second, there’s no additional work on my part because the items that need to be moved are placed in my cargo hold. With a Lakon Type-6, I have 100 “units” I can take, which means I can usually take more than one mission — assuming they’re all in the same area. Third, there is a penalty for not completing the mission, but it’s relatively small: usually a few thousand credits. The only risk to not completing the mission (since the time is usually exorbitant, like 24 hours real time) is getting blown up.
My current most profitable routes start in Kamocan, at Littrow Gateway, which is my de facto home base because it’s where my ships are parked. I’m eagerly awaiting the next update where we can get our ships delivered to other stations, because as much as Littrow Gateway is nice, I’m kind of in the armpit of the galaxy and might like to move somewhere closer to the action. The latest round of missions have me transporting items to Shou Gu Wu (my bad, not the actual system name, but it’s something like that), which is two jumps away with a full cargo hold, one jump if I’ve only got limited goods to move. The thing I’ve noticed, though, is that I’m almost guaranteed to have one mission change objectives on me mid-stream. This means that the destination of at least one set of items is going to require me to either bring them somewhere new, move them to their location faster, or in a bizarre twist, explode a named NPC. That last one usually means said NPC is going to come after me, which is a problem considering I don’t have any weapons on my ship in order to conserve mass and power. That means I have to submit to interdiction in order to get my frame-shift drive recharged faster, continuously hammer the afterburners, and bob and weave using my thrusters until I can activate the FSD. So far I’ve gotten blown up once, but since then I’ve upgraded my thrusters to make me faster, and fixed my controls so I can actually use afterburners.
I’m thinking of moving closer to the Pleiades, because that seems to be where the bulk of alien encounters are happening. Right now (as of this writing), there’s a community goal in Maia that I wouldn’t be able to reach in time, but considering that this region seems to be the epicenter of whatever is going to go down once the aliens make an actual appearance, it might be worthwhile to get out there and get a front row seat for the carnage. But Maia and other systems are quite a ways away from where I am now, which means I’d need to dedicate a lot of time to getting out there, and it would only be worth it if I could get my other ship out there as well.