Posting Mortem – Adopting Imzy

Posting Mortem – Adopting Imzy

Posted by on Dec 5, 2016 in Editorial

Posting Mortem – Adopting Imzy

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A few weeks ago, we created That Gaming Forum community on a new social network called Imzy. I thought I’d written about this earlier, but I checked and…I guess not. 

Imzy is a “nicer” social network. It’s got more stringent rules in place than “those other guys who shall remain Reddit nameless” in order to ensure that people who want to have intelligent conversations don’t have to dodge shitballs from shitballs who just want to make people angry or push agendas. Like other sites, you can subscribe to different communities, so if you find a community you like, jump in. If you find a community that infuriates you, just move along. It really is that simple. 

We had a Twitterburst conversation that left a group of us feeling that, once again, Twitter is not the place to go for group discussion. A bunch of us tried working through Pages on Facebook (to keep our gaming stuff and personal stuff divided), but that ended up being too much work, maintaining a double-life that way. Sadly, Google Plus ended up being a bust; Google doesn’t seem to know what to do with it, doesn’t promote it much, and keeps rearranging the furniture in an attempt to capture some fung shui that will make people think better of it. We’ve got a few Discord servers, but not everyone likes Discord, and although there’s a bunch of “by gamers, for gamers” networks out there like Player.me and Anook, they didn’t even register (although I prefer Anook out of the two examples, I can’t access it from work, which is why it didn’t register when thinking about a new home for our discussions).

So we ended up on Imzy because I’d heard about it a while back, signed up for it, and then promptly forgot about it until I remembered about it when we decided that our current schemes weren’t working out. 

How is this working for us? Pretty well, I guess. We started out with a few members — people involved in the initial Twitterburst — and I thought that was great. People were actually willing to give this a shot, which made me happy. Imzy is a good platform, but is under active development and feedback is welcome, so it’s not the most robust or logical platform in its current state, though it is most certainly usable. In a short amount of time, we gained a lot of members — we got notified at 100, and 500 members. As of the writing of this post, our community That Gaming Forum is at 757 members?!

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That’s a nice number! But how many people are using our community on Imzy?

According to the cool dashboard that leaders have access to, we’re getting an average of about 60 “activities” each day…which I assume is a measurement of how many people are looking at our group, whether it’s directly or alongside other groups that they belong to. 

Imzy doesn’t have an in-depth metrics view yet, but scrolling back through our posts, it seems that we’re getting a respectable few posts each day. Weekends may tend to be slower as people go about other business, as we see in general blogging circles. Of those posts, there are about five people who make up the overwhelming bulk of participants of new material (I’m not surprised by who they are since they seem to be the ones who have been willing to adopt these new crazy schemes we come up with). We get a few additional people who comment, but not too many over and above those core five folks. 

Obviously for a community of 757 people, having about 10 or fewer people actively participating is kind of sad…On paper. But I don’t feel any kind of sadness about it. We’re getting a rough average of 60 views per day, with a few posts per day made by a handful of people…fact: there are more people apparently viewing this community on a regular basis than there are viewing this very blog on a regular basis!

From a personal perspective, that’s good stuff! But this isn’t about me, of course; it’s about getting people together who like to talk about similar stuff — video games and general geekery — without being hobbled by character restrictions, worrying about mixing business (family stuff) with pleasure (gaming and such), or about having our platform pulled out from under usagain. Naturally, we’d like to see this community grow. While the numbers are certainly mind-blowing, what we really look forward to is people willing to post new content, start new discussions, and to draw new members in by (respectfully) talking about things of community interest. We started this community so we could talk in ways that blog comments or existing social media structures never really and fully allowed us to do, and we’d love to see more folks giving our community a shot.