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The module wanted a lot of death to be thrown at the party, but I cut it down for two reasons: first, I didn’t think that so many enemies would result in any kind of fair fight, and second, I didn’t want to have to deal with (no kidding), something like 20-25 NPCs on the combat tracker. As it stood, this event took two sessions, and we’d probably still be in the middle of it had we kept the compliment that the module suggested. 

Some interesting elements from last night’s session, though:

  1. The warlock turning into a T.rex turned out to be a fun party trick, especially when he chomped a cultist in half. 
  2. The bard was advocating that the party get out of the cavern throughout the encounter, and was hanging back for most of the event. At one point she handed her crossbow to the monk, but to return it, he tossed it across the cavern to her. I asked her to roll a DEX saving through, and wouldn’t you know it…she rolled a 1, immediately after we joked “wouldn’t it be hilarious if she fumbled the catch?” As a result, the crossbox fell short of the catch, bounced, and discharged a bolt that hit the ranger. This was the second time the bard had hit the ranger with a projectile.
  3. The barbarian, in full-on rage mode, was scaring the elven prisoners. The warlock, still in T. rex mode, slapped him with his tail and flung him into a wall but then quickly opted to drop the dino-mode and return to his normal tiefling self. Not content to let this slide, the barbarian attempted to tackle the warlock but missed, ending up face-first in the brackish pool of water.