Working on a Chain Gang in Elder Scrolls Online

Working on a Chain Gang in Elder Scrolls Online

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Working on a Chain Gang in Elder Scrolls Online

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The result, then, is that ESO presents more of a story over time than most MMOs because the story tends to follow the player rather than force the player to return to anchor points over and over. You can not only see the results of your actions in the world (and are sometimes called out by voiced NPCs who recognize you for your deeds), but the quests tend to fall in line one after another until the arc is complete. Many other games simply send you out with a clutch full of jobs, leading players to min-max their time and energy to get as many of them done as possible before revisiting their quest-givers to turn them in. 

I am very much enjoying the ESO method of questing, although I’m a little irked that there’s no native way to ensure that I’ve completed everything a zone has to offer. Even though the quest steps fall into place, I still need to make sure I pick up the starter mission. Considering that a lot of ESO‘s quests are given by NPCs who are scattered all over the landscape, it’s difficult to know if everything has been discovered.

Not sure if he’s talking to me, or that loaf of bread

What do you think?