Ghosts of Peripherals Past
Now that I’ve committed to the PSVR, it’s time to justify the purchase.
I picked up Job Simulator earlier this week. It’s one of the highest rated commercial VR titles mainly because it showcases the “best case scenario” for presence and input. As a technology it’s great; as a game, it sucks because there are only a few scenarios, and then practically no replay value outside of having something on hand to watch your friends mime their way through when they experience VR for the first time. I’ve been vacillating on EVE Valkyrie because while the demo was pretty amazing, the full game is apparently a short tutorial followed by endless arena multiplayer battles — not something I’m known to gravitate to.
The “big news” (as in “what Sony is pushing at the moment”) is Farpoint. Sony apparently hopes that this is the tipping point for VR, getting it beyond the gimmicky hand-waving of Job Simulator and on the mantle alongside more popular AAA titles that the platform is known for. Overview-wise, Farpoint is standard fare: two scientists crash on a planet, and have to find a way home. Echoing Half-Life, these eggheads find themselves battling multi-legged creatures on their journey, something you, the player, accomplish with the help of a specially designed gun-like peripheral that comes with the deluxe version of the game, or which can be purchased seperately.
When I’d first learned about Farpoint, I thought that this might be the foot in the door that VR needs to show people that it can do more than just handle endless demos showcasing elements of what the tech is capable of. The graphics look solid, and as a shooter, there’s no ambiguity here: point, shoot, progress. What made me scratch my chin in the universally accepted signal of “I dunno…” was the long and sad history of console peripherals.
Nintendo is probably the most eggregeous offender of creating dead-weight plastic, going all the way back to R.O.B., the Power Glove, and the VitualBoy (natch). Microsoft has Kinect, and until Sony wisely opted to repurpose it, they had the Move. Following closely behind is all of the third party junk that all consoles attract: charging stations, console enclosures, stands, and controller add-ons that will supposedly let you “dominate the competition”.
This history was why I had been hesitant to jump on the PSVR in the first place, although I’m the kind of person that once the idea has been planted and the means secured, no amount of convincing to the contrary is going to stop me from forging head. Farpoint was kind of different, though. I could buy the game digitally, as I am wont to do in my old age, but how necessary to the immersion was this gun peripheral? Th product itself looks like someone glued a bunch of PVC pipes together and then stuck a Move controller in the barrel (something which I’m sure we’ll see happen on YouTube once Farpoint launches, if it hasn’t happened already). Couldn’t I just use the Move controllers I have? Supposedly we can use the gamepad, but where’s the fun in that?
See? Once I convince myself…
Inevitably I did pre-order the deluxe bundle, even with the specter of starting a new peripheral graveyard hovering just outside my vision. Heck, yesterday I bought a combo PSVR display stand-slash-charging station because the idea of just letting the headset sit on the entertainment center was anathema to me. Of course, Sony has gone on record about wanting/hoping/praying to some dark god that other developers will support the specialized controller, which means if it comes to pass means we’ll be getting a lot more shooters in VR on the PlayStation, I guess. You’re not going to see anyone using this for a fishing simulator, that’s for sure. I’d be OK with having a Battlefield in VR, or maybe another Killzone (though I’d rather have more HZD, as I’m sure most folks reading this would agree).
What might end up being the big question mark though would be this: if Farpoint and this peripheral sell well enough, what other specialized controllers should we expect to see? Ideally, the answer to that would be “none”, because I think there’s a tipping point; maybe this general purpose “gun” controller is a natural fit for a hobby where virtual shooting rampages are prevalent and acceptable, but once we start down a path of Power Glove 2.0 we’ll just be re-treading the paths that lead to dead ends in the past.