Ubisoft and Sony: Sorry For The Rideshare
I want to apologize for cramming Ubi and Sony into one post, but I wanted to strike while the iron was hot and not drag these thoughts out before I forget what I’m talking about (too late!)
I actually missed a good portion of Ubi’s presentation because they started during my commute home, and no offense to the good work that the company does, but my getting the hell out of the office takes precedence over pretty much anything. I’ll catch up on the highlights later, but it looks like I missed out on the Nintendo/Rabbids crossover that many people are comparing to the recent treatments of XCom. I do not consider that to be a bad thing.
They also talked about — what else? — Assassin’s Creed. After yesterday’s dismissal of the franchise en toto I was linked a video by the Unstoppable PapaSnark regarding several new or revised features in the franchise assumed from the AC trailer. If the examination was correct, even in part, then I think several of my gripes about the series might be addressed. As stated, I’ve moved this game from a “hell no” to a “we’ll see”.
I came into the presentation during The Crew 2, which is about driving cars, boats, and planes.
Then stuff got weird. There was some Elijah Wood presentation for a VR title called Transference, but the video was too artsy to provide any real substance.
In keeping with the theme of E3 2017, there was a pirate-themed game called Skull & Bones. At first, it looked like a really cool PRPG (pirate aarrgh Pee Gee) but quickly devolved into a 5v5 PvP battle over booty. As stated on Twitter, it reminded me of a high-seas version of the spaceship battle game Dreadnaught, which is available now for those who can’t wait.
From the “no one saw that coming” department, Starlink: Battle for Atlas gave off a serious No Man’s Sky vibe, but with a twist: the trailer showed people playing the game with plastic spaceships attached awkwardly to their gamepads. These toys required them to swap out components like guns, missiles, or engines to have the change reflected within the game itself. Some people called it No Man’s Skylanders, while others attempted to smack Ubi in the head to let them know that unless you’re Nintendo, the era of toys-in-games is grinding to a halt.
And then there was FarCry 5. I have played a few FC games and I like ’em OK. There’s always something to do, but for me, having too much to do is a curse because I have trouble focusing on anything. In the wake of The Division and even Ghost Recon: Wildlands, and in the hopes that Assassin’s Creed Origins changes up its own game, I’d like to see some deviations from the traditional FC formula here. The trailer looked good.
Finally, Ubi surprised everyone by presenting a trailer for the long-awaited sequel to cult favorite Beyond Good & Evil that was teased several E3 ago. I have never completed the original because the controls are so gawdawful that I wanted to throw my PC across the room, but I’ve always enjoyed the unique world of BG&E in which humans and genetically engineered and sentient animals travel freely between the stars. It has a certain cyberpunk vibe but without the contrived magickal overhead of the equally off-kilter world of Shadowrun.
E3 always comes down to Microsoft versus Sony in a good natured “who won” discussion on the Internet, and while you might think that presenting second would give Sony time to one-up Microsoft’s event…well…They spent a lot of time talking up their own 4K abilities, which after the XBX announcement sounded like someone at the back of the crowd talking really loud in an effort to remind everyone that they were still present.
The first two presentations were for Knack II, a sequel to a game that I’ve only ever heard about from one person who has played it, and for — get this — a second screen initiative called PlayLink. The idea is that one person gets the gamepad and other people in the room get a smartphone/tablet app that allows them to interact with the game in a non-direct control scenario. The interesting game they demoed was called Hidden Agenda which looked like a story-based game where PlayLink users could “vote” on key decisions on behalf of the player. I blame the “Twitch Plays X” for this crowd-control focus. Other games showed that use this tech were more in the traditional “party game” vein because those games are traditional cash-cows, right? The second screen concept never really took off, so it’s kind of a head-scratcher as to why Sony decided to take this route. Still, it’s inconsequential, and doesn’t require any new hardware, so what’s the harm?
Speaking of buying new hardware, Sony devoted some time to VR games, and I can’t say that I’m overly excited. The big reveal for me was Skyrim VR. Bethesda announced a Doom and Fallout 4 VR, but didn’t say anything about Skyrim which seemed like an obvious oversight, but had apparently ceded that info to Sony. Do I want to play Skyrim all over again? Well… Do I want to play Skyrim VR? HELL YES I DO. Superhot made an appearance during this segment, but it’s already VR-enabled on the PC so it’s nice to see it coming to PS4. Final Fantasy XV made an appearance but as a…wait…what? A fishing game? Then came the head-tilted-sideways-with-eye-squint titles. Bravo Team is a military shooter (which I might write about on its own), Starchild is a platformer, and a cute game called Moss is about a small mouse with a magical gauntlet that can turn into a sword who makes her way through a diminutive world in search of something. Sadly, it looks like Sony is already sawing at the ropes that secures the VR bridge over the peripheral graveyard.
The good news is that Sony still had a lot of big-ticket Sony games to show.
First, Uncharted: The Last Legacy featuring the incendiary duo of Chloe and Nadine from previous Uncharted games. This was not a surprise, but since it’s dropping this year it made sense for Sony to include it in the face of so many 2018 titles.
Destiny 2 got it’s Sony-money’s worth by being featured, complete with a rundown of what exclusives you get if you buy and play on PS4. I have it pre-ordered on PC, lag time be damned.
We got to see more on that zombie game Days Gone. Previously we’d been treated to technical showcases in which hundreds of procedurally generated undead canvassed a small farm while the protagonist raced across rooftops. This time we learn that humanity has formed enclaves (of course) and ventures forth amidst the zombie hoards for supplies and such. Not all enclaves are trying to bring humanity back; some are, of course, despotic and filled with assholes, and this demo saw the protagonist, Jeanjacket McMotorcycleStubble, using the environment (read: zombies) to overrun an enemy camp to rescue one of his friends. The game looked great and could be a really cool adventure style game. Except, zombies.
Horizon: Zero Dawn is getting DLC, and water is wet. I’m not ragging on this, only saying that they could have just said “Horizon: Zero Dawn!” on stage and people would have thrown money. I suppose I should get back to that and finish the game.
Skimming a few other things: Monster Hunter World is a thing that people like, and now they can like it on PS4. I know nothing of this franchise, except that you hunt monsters. Large, large monsters. Shadow of the Colossus is getting a remaster, Marvel vs Capcom is also a thing people like, and surprise! Call of Duty: World War II.
Now, what caught my eye: There’s a new God of War game which, as seems to be the Sony trend this year, looks to include some really great cinematic story and is not just room-to-room hack and slash. I might make this my first GoW game because it looked great. One of the wildcards from last year’s E3 (or maybe it was in between) was a game called Detroit: Become Human. This is from the people who made the games Heavy Rain and Beyond: Two Souls, which are both narrative heavy, action light decision tree games. This one is set in a future Detroit where androids are created to do the dirty work, but then some “awaken” and get minds of their own. You are one of those androids and have to make moral decisions regarding the relationship between humans and your kind.
Finally, there was Spider-Man. Now, I am not a Spider-Man fan, really. I like the character the way I like yogurt; I would never seek it out, but if it’s around and I’m hungry, it’ll do…but barely. Visually, this game was amazing. The animations were mind-blowing, and the effects (especially the webbing) were top-shelf. In the heat of the moment, I mentioned that I could get behind this game because it seemed like there was just so much Spidering to do! In retrospect, while the visuals were great, the gameplay seemed to be less open-world and more QTE interrupted by occasional brawling action. Now, like all E3 presentations, this is really just a controlled event that we understand doesn’t necessarily represent the entire experience, but whereas a Spider-Man game might have immediately caused me amnesia upon announcement, I might keep an eye on this for more information.