Grab Bag for Friday July 28, 2017
Sometimes when I have nothing specific to talk about, I resort to the blogger’s standby, the grab-bag. I’m sure you’d figure that out upon reading, but I felt I needed a lead in of some sort. Toilet Bacon.
Fortnite, Streaming, and the Forward March
Despite the irritation over Fortnite devs looking to striate their consumers via third party partnerships, I jumped online last night to take on the role of quest-giver by streaming my gameplay for (hopefully) other Fortnite players.
Apparently, connecting your Twitch account to your game account is enough to earn you the streamer-side mission. You need to complete this mission in order to start the process of handing out viewer missions, I assume, based on the quest verbiage (“complete this mission to allow…” or something to that effect).
I would like to know if viewers all get missions, or if there’s a system which hands them out to random people who have connected their accounts; Out of the five viewers I had, the only two who played the game both received missions. Was that because everyone who plays and views were awarded, or was it simply because the viewing population was spare enough that the system just decided to pull an Oprah? Ideally, this could be a good carrot to bring in Fortnite players to smaller streams, since being one of just a few viewers means guaranteed quest assignments if granting said quest is based on percent chance.
We also found that although players are asked to choose an international data center as their home, there are no barriers to playing with people across oceans.
At the end of the stream, I had apparently reached a specific point in the progression that the game just started to vomit progress on me. I now have several missions, several survivor panels, and even some base defenders available to me. I can now be a random drop on other player’s shield defense missions as well. The same confusion still stands, although there are some rays of light peeking through here and there in terms of explanations.
Citadel: Forged with Fire
A few weeks ago a game magically appeared on our doorsteps. Citadel: Forged with Fire is a survivalbox game of the mystical arts which sees you starting out in the ruins of a castle with nothing but some rags on your frame. Like Fortnite, there’s not a lot of guidance as to how to proceed, and while I was given some skill points to use I misspent them and found myself scrounging for things to do in order to gain XP.
I have a love-hate relationship with survival games. On one hand, I think they have a crap-ton of potential simply because the players have nothing, and have to get something, and possibly everything. On the other hand, they are mind-numbingly tedious with their food and drink, and the incessant gathering. Once you unlock all the recipes, what else is there to do? Explore, sure, and take on the most powerful NPCs, but I can do most of that in any bread and butter MMO.
Citadel, for the time being, is more interesting than other survivalbox games I have played for a few reasons. First, no food and water, so you can just roam to your heart’s content. Second, your first weapon is a freakin’ magic wand, not an axe or a knife or spear. You are in 100% “just escaped from Azkaban” Harry Potter mode, and for some reason that just feels bad-ass. Third, the game is stupidly gorgeous. Wandering through the forest is just amazing and feels like a real forest (contrasted to many other games whose forests feel like a careful arrangement of resources resembling a forest). I’ve taken down elk, faeries, and the vampiric rabbit with my magical mana blasts, but I saw orcs and even a giant that I was not going to mess with. In fact, my first death was because I jumped in the water without realizing that it was actually an acid pool. Oopsie!
Gameplay wise, I’m not sure if this will hold up, but for first impressions, it’s knocking things out of the park. The only way this could be better at this point would be if there was a VR mode.
Yonder, Switch, and Other Remains
So I had purchased Yonder: The Cloud Catcher Chronicles when it was taking the Internet by storm because it was a combat-less exploration game that looked a lot like The Legend of Zelda: Wind Waker with a little bit of Animal Crossing thrown in for flavor. I played for a few hours, but then Fornite arrived and I haven’t returned to Yonder and I feel kinda bad about that.
Not as bad as I feel about not having touched the Switch in a few days, though. I played a good amount of LoZ when it was all I had, but then I bought Splatoon 2 thinking that it would be a cool low consequence team shooter that I could just half-ass my way through and have fun while doing it. Instead, the control options just piss me off no matter which way I configure them, motion control or traditional stick aiming. I hadn’t tried the multiplayer, opting to give the single player a shot to get my squid-legs under me first, but when I got to the first boss I almost threw the Switch to the pavement in frustration. There’s nothing like pissing me off to make me want to never pick up a game again. Problem is, distance between myself and LoZ is getting wider, and the whole “playing while hanging out with the family” thing was nice on paper, but lacks the pull in practice. I’m waiting for a compelling game for the Switch at this point because I’m having pangs of buyer’s remorse…again.
Oh! And Kingsway. I had some Steam wallet funds so I picked up that RPG that looks like you’re playing within a Windows 3.1 desktop. It’s well worth the $9.99 and for something that looks stupidly simplistic, it’s actually a decent game. There’s no parties or online or loot progression. It’s just a straightforward old-school (in many ways, literally) RPG with some funky tongue-in-cheek elements that have made me laugh. It’s something I can play for a while when nothing else grabs me.
And shout outs to Master X Master and Secret World Legends. I haven’t forgotten you, so stop glaring at me from the desktop!