Adventure Co.

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The ongoing adventures of Adventure Co. Brand Adventure Company, a wholly owned subsidiary of D&D Fifth Edition.
The origins of Adventure Co. Brand Adventure Company (hitherto referred to as “ACO”) have been lost to the mists of time (like, two or three years ago). The myths and rumors that survive tell of an intrepid group of adventurers finding their way into the dark dungeons below a Keep on the Borderlands, where they faced an unimaginable evil and paid for it with their lives.

But the name Adventure Co. lives on (because it’s a corporate brand and therefor the owner retains all rights to use the brand as it sees fit), now in the form of a just-as-intrepid group of adventurers who have destroyed the Hoard of the Dragon Queen and are now seeking to foil the Rise of Tiamat.

These are their stories (or at least a creative retelling from the point of view of me, the DM).

  • Zalandrin Silverthorn – Wood Elf Ranger
  • Tinda Bronzenote – Rock Gnome Bard
  • Elrynn Leafwind – Forest Gnome Monk

Adventure Co. meets every Thursday at 9PM EDT courtesy of Fantasy Grounds virtual tabletop and Discord.


How To Train Your Dragon

Posted by on Sep 15, 2016 in Adventure Co., Tabletop and Board | 0 comments

How To Train Your Dragon

  The party wasted little time getting the act together, and none too soon: Turns out Lady Elia had a trick up her sleeve, and that trick was turning into a silver dragon in the fortress courtyard, freaking out the animals and making uninformed citizens panic at the sight of a dragon suddenly in their midst. Elia — her real name being Otaaryliakkarnos, in WotC’s typical alphabet soup fashion — flew the party to the meeting place high in the mountains, and along the way provided them with a dossier on each of the dragons...

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A Little More Conversation

Posted by on Sep 8, 2016 in Adventure Co., Tabletop and Board | 0 comments

A Little More Conversation

The party was summoned before the Council of Waterdeep upon their return to…eh…Waterdeep. They had turned Varrum the White over the Council’s “Hospitality Ambassadors”, and were on their way to their debriefing. The Council had redecorated since last the players were there, most notably that Lord Neverember was apparently no longer in charge of the quorum. Lady Silverhand now occupied the Big Chair, but no one at the table offered to elaborate. It was obvious that Neverember was displeased and detached from the...

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Bunnies of Mass Destruction

Posted by on Aug 18, 2016 in Adventure Co. | 0 comments

Bunnies of Mass Destruction

We now resume our regularly scheduled program, already in progress. Harried by yuan-ti in the temple after having interrupted their ritual sacrifice of a particularly damaged dwarf, the party found that the mental respite was working in their favor this week. All attacks were focused on the yuan-ti abomination who was essentially blocking the door into the room, and with that much firepower he didn’t remain an obstacle for long. Early on, the yuan-ti realized that with their enforcer down, they were dealing with some professional grade...

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A Fountain of Party Members

Posted by on Aug 4, 2016 in Adventure Co. | 0 comments

A Fountain of Party Members

After having freed the unusually buff wizard Dimsdale Buttertub from his cell, the party returned to the yuan-ti sleeping quarters, defeated the curious lizard folk, and reclaimed the halfling’s possessions. Being the completionists that they are, the group opted to backtrack a bit and head through a set of doors that they hadn’t yet investigated. The found themselves in a room which appeared to be dedicated to yuan-ti meditation, as it was filled with reed mats and reeked of some kind of incense. In the corners were two large...

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Slippery Slope

Posted by on Jul 28, 2016 in Adventure Co. | 0 comments

Slippery Slope

The party was in a bind. Several lizardfolk had been dispatched, but one escaped. One was barely conscious, and somewhere in the maze of cavernous hallways, a person was screaming. Not screaming in pain, but screaming like how someone probably screamed when they learned that Firefly isn’t being resurrected. The only way forward was down a set of increasingly damp and mossy stairs that opened into a cavern with a 120′ drop into darkness. The only way across this chasm was over a narrow stone bridge that was covered in slick...

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A Pair of Dicks

Posted by on Jul 7, 2016 in Adventure Co. | 0 comments

A Pair of Dicks

Sometime between last session and this session, the composition of AdvCo…changed. Gone were the waladin and the druid, called off by some unheard yet apparently powerful klaxon that demanded their attention. In their place saw the return of the dwarven fighter who had been with the party since the beginning, but who ran off with her long lost love only to show up again because apparently dwarven marriages are modeled after a Talyor Swift relationship. After the party destroyed the mosaic chimera, they decided to check out the sloping...

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Dead Parties Tell No Tales

Posted by on Jul 7, 2016 in Adventure Co. | 0 comments

Dead Parties Tell No Tales

The airquote town of Boarskyer Bridge airquote was nothing more than a collection of tents and carts, reminiscent of that crappy carnival that the the local Lions Club insists on bringing to your town once a year…the one with the questionable rides run by people of questionable origin? You know the one. But this airquote town airquote was the last known location of a dwarf fitting the description of Varram the White, a confidant of the leader of the Dragon Cult and owner of the White Dragon Mask. Bolo’s Tentside Inn was where he...

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Kick The Can Down The Road

Posted by on Jun 24, 2016 in Adventure Co. | 0 comments

Kick The Can Down The Road

When we last saw our Heroes, they were huddled in the waladin’s room, examining the books taken from the room of Maccath the Crimson, while Maccath herself stood in the doorway where a few seconds before a door had stood. The consensus among the party members seemed to be that these books were too powerful, that Maccath seemed a bit too eager to have them, and that the Arcane Brotherhood were a bunch of mystical ne’r do wells who couldn’t be trusted with such immense power. Maccath’s argument was that the books were...

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Maccath The Crimson

Posted by on Jun 3, 2016 in Adventure Co., Tabletop and Board | 0 comments

Maccath The Crimson

With Arauthator off somewhere else after taking a beating from the Adventure Co. Adventuerers, the party was free to move about the berg in search of Maccath the Crimson. Maccath’s hut was a that of a desert nomad, constructed of tapestries and thick carpets over whale ribs, all situated in the center of a frozen cavern in the middle of an iceberg floating in an arctic sea. Unsure of what they were looking at when they found it, the waladin sent in one of his familiars to scout things out. The tiefling’s domicile was filled with...

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That Went Better Than Expected

Posted by on May 27, 2016 in Adventure Co. | 0 comments

That Went Better Than Expected

There was the briefest of pauses as the party considered whether or not Mends-Nets, the formerly diseased Ice Hunter who was quarantined in the ice caverns below the village, was a dragon in disguise or not. They quickly opted for “not”, and moved on, finding the kobold’s trash heap in an adjacent cavern, and then deciding that their best bet was to rappel down the pit that the bard had fallen into last week (our time…about 15 minutes prior their time). The cavern beneath the first layer of the berg was the same as...

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A Cold Day In Hell

Posted by on May 13, 2016 in Adventure Co. | 0 comments

A Cold Day In Hell

When we last left our party, they were gathered at the mouth of an ice cavern debating whether or not to storm the cave and slaughter the kobold workers therein, or just keep on searching the interior of the berg for Maccath the Crimson. The bard — occasional wearer of the kobold costume and card carrying member of the Kobold Anti-Defamation League — strongly advocated for leaving the kobolds alone. Most everyone else wanted to reduce them to subatomic particles, especially the ranger since it’d been at least 12 hours since...

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Detect Poisson

Posted by on May 6, 2016 in Adventure Co. | 0 comments

Detect Poisson

After the party had defeated the Ice Hunter’s champion by a narrow margin, they were begrudgingly given shelter for the night in a way that would earn the village no more than two stars on Trip Advisor. The accommodations were in the form of a seal-skin hut whose previous occupants were quote missing at sea unquote after having departed for a hunting trip. The party was told that dinner would be served shortly, after which they could ask their questions of the Chief during the tribe’s post-meal “happy hour”. The dinner...

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Something’s Fishy

Posted by on Apr 22, 2016 in Adventure Co. | 0 comments

Something’s Fishy

The party had been floating amidst the icebergs on the Sea of Moving Ice for half a week without any idea of what they were looking for. They assumed that since they live in a fantasy world that they’d know it when they see it: a massive ice-castle (been there), or maybe some kind of towering draconic effigy…you know, something that screams “Hey! Over here! This is where the evil’s happening!” But, alas, no. It was only by coincidence of the most opportune sort that a messenger bird reached them on their third...

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We [Go To] The Land Of The Ice And Snow

Posted by on Apr 1, 2016 in Adventure Co. | 0 comments

We [Go To] The Land Of The Ice And Snow

After taking a nice, well deserved rest in 1000 thread count Waterdhavian sheets, Adventure Co was ready to hit the free continental breakfast buffet before appearing before the Council to talk about their next move. The party opted to go after the draakhorn, which the waladin (warlock-paladin…pa’lock?) mentioned seemed to present the greater threat of the two immediate opportunities. Missing cult leader? Not so bad. Collecting dragons at a secret evil lair for an all-dragon assault force? Yeah, sounds problematic. Neverember...

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Things I Wish I Had Done Differently

Posted by on Mar 29, 2016 in Adventure Co., Editorial | 0 comments

Things I Wish I Had Done Differently

Over the past few weeks, I’ve been thinking about the actual act of playing a RPG — tabletop, not computer — and specifically thinking about things I’d wish I’d done with our group when we started. One thing that’s difficult to get past is how the characters do or do not mesh. Back in the early days of D&D, it was OK to have your characters meet for the first time at a tavern, which was little more than a clearinghouse for adventurers who were looking for other brave souls to delve into the depths of...

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A Grim Dawn Over Waterdeep

Posted by on Mar 18, 2016 in Adventure Co. | 0 comments

A Grim Dawn Over Waterdeep

So begins the next chapter in the illustrious career of Adventure Co. Brand Adventure Company. Following on the heels of their successful routing of Rezmir’s treasure hoard into the Northern tundra, the players had taken their trusty wyverns Socks and Patches as a means of escape, and travel back to civilization.  Having flown for a few hours, the wyverns were in dire need of a siesta and a margarita or two. With the benefit of cruising at several thousand feet, the party was able to pinpoint a fairly decent roadside B&B amidst the...

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Adventure Co. Needs You!

Posted by on Mar 7, 2016 in Adventure Co., Tabletop and Board | 0 comments

I was going to write an amusing-to-me style recruitment post, but then realized that it might not convey the sense of gravitas that was required, so I’ll go the straightforward route instead. Do You Want to Play Dungeons & Dragons? We’re looking for one to two additional players for our weekly D&D 5E group. We just wrapped up the Hoard of the Dragon Queen module and will be moving on to the next installment, Rise of Tiamat. Info & Requirements Characters are starting at level 8 We are using Fantasy Grounds with an...

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The Final Throwdown

Posted by on Mar 4, 2016 in Adventure Co. | 0 comments

The Final Throwdown

Adventure Co. didn’t find what they had hoped to find in the tower of the vampires. While looking for the wheelhouse for the giant’s giant flying castle, they had scaled one of the towers only to find a small coven of lawyers vampires that were relatively easy to dispatch. The hunt had to continue, because the only way the party could see this ending was to either hijack the castle…or crash it into the ground. The peeked their heads out onto the balcony to check the situation. The courtyard had returned to its state of...

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Fangs for the Memories

Posted by on Feb 26, 2016 in Adventure Co. | 0 comments

Picture this: You’re floating about a mile or so from the ground on a gigantic ice castle. You’ve just pissed off a white dragon that was guarding the most massive hoard of treasure you’ve ever seen. You’ve just barely escaped from the dragon and have emerged into the castle courtyard just as a ground-shaking roar from the castle caverns causes everyone around you to start freaking out. What do you do? If you’re Adventure Co Brand Adventure Company, you seek out more trouble. Not content to exploit the massive...

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Putting the Dragon in Dungeons and Dragons

Posted by on Feb 5, 2016 in Adventure Co. | 0 comments

Adventure Co were well on their way to storm the castle on the backs of their hijacked wyverns. The giant’s floating giant castle was still visible in the gloom, enough for the party to see that there were three ogres standing atop the rearmost tower. Although there was a massive ballista on the tower with the ogres, they only waved the party down to the landing zone in the courtyard below without incident. Well into dusk, the courtyard was deserted. The wyverns were fastened to a nearby hitching post, and the party scouted the grounds...

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Calming the Savage Socks

Posted by on Jan 22, 2016 in Adventure Co. | 2 comments

The party needed a distraction. They knew that the cult guards were holed up in the stables, but it was the stables that the party needed access to in order to steal the wyverns and catch up to the floating castle. No, this is not an acid trip. Yes, there was fire involved. The party Scooby-Do’d their way around the northern edge of the the town to where the stables stood, dark and ominous (as ominous as a rough building that smelled like animal poop can be, I guess). The bard crept around the far side of the structure to get within...

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Unwelcome Mat

Posted by on Jan 15, 2016 in Adventure Co. | 2 comments

Talis the White had cut a deal with the players. She figured that they had scaled the Sword Coast on the heels of her chief rival, Rezmir, in a bid to discover and stop whatever the Dragon Cult was up to with their regional thievery. As a member of the Cult who had recently…been passed over for a promotion, let’s say…Talis was more than happy to stick it to Rezmir in an effort to undermine her credibility in the organization. Although she warned the party that they would be unable to stop the plans already in motion, taking...

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A Direct Route

Posted by on Dec 4, 2015 in Adventure Co. | 0 comments

Scene: The party has just hoodwinked some dragon cultists into believing that they are couriers for the cult who show up at exactly the right time in order to ferry the latest box of loot into the basement of Castle Naerytar. They’re handed some of the more portable crates, and start down the roughly carved steps into the basement. The caverns under the castle are…caverns under the castle, in the true Dungeons & Dragons sense: chilly, damp, water drippingfrom unseen locations, echos of small rodents scrambling somewhere in the...

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Tour of the Castles of Faerun

Posted by on Nov 20, 2015 in Adventure Co., Tabletop and Board | 3 comments

Whether I had previously related it or not, the party had followed the trail of cult contraband through the Mere of Dead Men (and I’m sure there’s some dead women in there as well) where they made friends with a feisty lizardfolk named Snapjaw after having slaughtered his scouting party. Lizardfolk are apparently incapable of carrying any fucks around…no pockets. When Snapjaw learned that the party was interested in taking down the dragon cult, he offered to help them get access to their stronghold, Castle Naertyr. The...

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The Thing Under the Stairs

Posted by on Oct 9, 2015 in Adventure Co. | 0 comments

The party had split up into a few rooms after having unloaded their carts at the roadhouse, and now the game was afoot (which is about 2 feet short of your average gnome). Jamna and Tinda took a room on the north side of the roadhouse, while Zalandrin and Elrryn took a room on the western side of the building. Both groups were on the upper level. Much to the party’s chagrin, however, the cultists were also bunking on the upper level, in the two rooms adjacent to Jamna and Tinda. While Zalandrin kept watch at the balcony, keeping his...

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Roadhouse! With 100% Less Swazye

Posted by on Sep 25, 2015 in Adventure Co., Tabletop and Board | 2 comments

Being the first group to ever break into an employment office in order to get a job, the Adventure Co made sure to show up extra early to the warehouse to make sure they were part of the headcount. The warehouse yard was bustling with activity early on as teamsters, escorts, and hangers-on prepared for next trip out. Unsure of exactly where they should be (like the first day of high school all over again), the party milled about like they totally knew what was going on. While scanning the crowd, the monk thought he recognized some familiar...

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Warehouse? Therehouse!

Posted by on Aug 21, 2015 in Adventure Co., Tabletop and Board | 0 comments

FINALLY! Waterdeep! A relatively nondescript location along the Sword Coast. It’s not a big college town. The party rolled in along with the rest of their caravan, merging with other merchants and teamsters who filed into the city through the southern gates and forming a massive flotilla of trade. The majority of wagons took up positions in a vast unloading yard just inside the city walls, waiting for their turn to unload their wares. During this time, the party squared their employment with Mom: 50g each*, and received a steady stream...

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The Bone Collector

Posted by on Aug 14, 2015 in Adventure Co. | 3 comments

Our band of intrepid adventurers had made a new friend in Jamna Gleamsilver, so much so that Ms Gleamsilver felt comfortable enough to invite herself to the party one morning as the caravan was taking their breakfast. Eating on the road needs to be practical, which meant a lot of packs of instant oatmeal (there’s nowhere to plug in a microwave for some quick Jimmy Dean sausages, after all). The only problem with oatmeal — aside from looking and tasting like a bowl full of cat barf — is that it’s fairly easy to not...

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Death Comes To Woodsville

Posted by on Jul 17, 2015 in Adventure Co. | 3 comments

Whatever gods govern the weather are apparently not happy with the caravan that the players are escorting, because it seems like the rain never stops. The column pulled off into a small copse of trees in an otherwise non-descript area only a few days from Waterdeep. The natural canopy wasn’t going to keep everyone dry, but it would help take some of the burden off the tents and shelter some of the animals. The clearing itself was rather snug, forcing caravan members into close quarters with one another — which included the...

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The Head in the Road

Posted by on Jul 6, 2015 in Adventure Co., Tabletop and Board | 2 comments

The Head in the Road

[The weekly D&D post had been postponed due to the holiday here in the US] As the caravan surged onward, a whole lot of nothing happened. The end. But wait! Although we’re not modeling a two month journey in real time (although sometimes it feels like it), things do happen. Like how the caravan found a severed head in the middle of the road last week. The caravan stopped, or at least slowed. The folks at the front of the caravan got out and investigated. The players moved up along the column to join in the gawking. Turns out some of...

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Stag Party; Cult of Personality

Posted by on Jun 26, 2015 in Adventure Co., Tabletop and Board | 2 comments

Stag Party; Cult of Personality

Stag Party After last week’s encounter with a rampaging horde of….mushrooms…the party and it’s caravan moved northward on their way to Waterdeep. They must have hit a time-pothole because the days just flew by, and before they knew it, a tenday had passed without incident. But since this is a game and not a calendar simulator, that meant something had to go down this session. Thankfully, it wasn’t anything too bizarre. Just a herd of deer on a nearby hill. But because it’s a fantasy game and not, like,...

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No Room At The Inn/Dark Side of the Shroom

Posted by on Jun 19, 2015 in Adventure Co., Featured, Tabletop and Board | 0 comments

No Room At The Inn/Dark Side of the Shroom

I had missed the last Adventure Co recap, so we have a double-decker sandwich of shenanigans this week. No Room At The Inn The party had been on the road with their caravan for several uneventful days. Keeping a watchful eye on the cult members ahead of them proved to be no great hardship: the cultists obviously don’t want to blow their cover, and tended to keep a low profile while traveling, always segregating themselves from the rest of the travelers at night, and not making any unusual moves such as trying to convince the rest of the...

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Hoard of the Dragon Queen – Fantasy Grounds Style

Posted by on May 21, 2015 in Adventure Co., Tabletop and Board | 0 comments

Hoard of the Dragon Queen – Fantasy Grounds Style

Awwww yissss…Smiteworks announced earlier in the week that the D&D 5E module Hoard of the Dragon Queen was available for download for Fantasy Grounds. Of course I bought it immediately. Since we’re running this module on Thursday nights, I figured that I could use the hyperlinked FG version as a reference. I had already set up a custom shell module for our gameplay, and had created some sideboard content there for the player’s boat trip to Baldur’s Gate. The module itself is accessed from the Library > Modules...

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That Dwarven Bastard

Posted by on May 8, 2015 in Adventure Co., Tabletop and Board | 2 comments

That Dwarven Bastard

When we last left out heroes, everyone was asleep. Not entirely true; the bard had been knocked unconscious by an over-adrenalized bassoon player when she took to the stage in her kobold costume, the monk had eaten himself into a food coma, the fighter was looking after the bard, and the party was surprised to find out that their druid — who hadn’t boarded the ship with them — had been swimming along side in river dolphin form this whole time. The ranger had received a sealed note emblazoned with the letter “G”,...

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Adventure Co. Is Hiring!

Posted by on Apr 17, 2015 in Adventure Co., Tabletop and Board | 0 comments

Our D&D 5E group has encountered some perpetual bad luck concerning the fifth member of the party. Our cleric got tired of the adventuring life and set up shop at the tavern (not a tavern owner; he just refuses to leave). His replacement, a druid, got permanently stuck in animal form, and was never heard from again (popular opinion was that he morphed into a rabbit, and is now in the possession of a little girl who refers to him as “Mr. Fluffybutt”). That means that the Adventure Co. Brand Adventure Company has been down by an...

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A River Cruise

Posted by on Apr 17, 2015 in Adventure Co., Tabletop and Board | 2 comments

It’s been a while since we’ve checked in on the Adventure Co. Brand Adventure Company, so let’s see what they’ve been up to, shall we? /slowdisolve Frume, the Torm Paladin, has tasked the party with intercepting the dragon cult’s caravan ‘o riches before it leaves Baldur’s Gate. The quickest way to get to the city from Elturel is by river transport, and Frume has thoughtfully booked the party on a vessel that’s headed in that direction. The Serpent’s Tail is a large, river-going...

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A Little Less Conversation

Posted by on Mar 27, 2015 in Adventure Co., Tabletop and Board | 0 comments

Our intrepid Adventure Company Brand Adventurers(tm) were left trying to figure out what to do about the two dragon eggs that they had located in the cavern situated at the back of the bandit camp. The group appeared to be worried that the eggs were far enough along that breaking the shell would unleash a deadly scourge of wyrm that would finish off what the two guard drakes and the camouflaged roper had started, or run the risk that the Cult had the eggs monitored. Truth be told, the party was in no condition to get a hang-nail, let alone...

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Hanging with Mr. Roper

Posted by on Mar 13, 2015 in Adventure Co., Games, Tabletop and Board | 2 comments

It had been two weeks since our last D&D session, which ended with the party backed into the empty kobold barracks after an unfortunate encounter with Langdedrosa Cyanwrath the half-dragon and his minions. The group started out this week by moving back into the chapel of Tiamat where they had faced Cyanwrath, in order to search the bodies of the berserkers. They had left the room in such haste last session that they forgot there was an ornate chest at the foot of the intricate statue of Tiamat in the corner. While the ranger seemed...

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Five Flew Over The Ambush Drake’s Nest

Posted by on Feb 13, 2015 in Adventure Co., Tabletop and Board | 3 comments

After having dusted off the spores that were launched from the dead violet fungi, Adventure Co. struck deeper into the cavern complex in the bandit camp. The next cavern was larger than the previous ones, and much darker as well. In a really convenient twist, the entire party enjoyed darkvision, which helped them to not stub their toes, but wasn’t really good enough to see details on the other side of the cave. The druid opted to stealth his way though the darkness, and in doing so discovered bat. Lots of bats.Not only bats sleeping...

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Into the Cavern

Posted by on Feb 6, 2015 in Adventure Co., Tabletop and Board | 0 comments

Back in the days of Levelcapped, I’d provide a recap of our Thursday night Dungeons & Dragons 5E game. It was one of the few regular post series I enjoyed, so I’m picking up here where we left off*. Trust me, that’s the most benign title I could have given this post The party had returned to Greenest and had rested and gained a level, making their asses badder than before. In addition, they lost a cleric to AA, but gained a druid in the process. In what can only be described as deus ex machina, the wayward half-elf monk...

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Escape From Camp Crazytown

Posted by on Jan 23, 2015 in Adventure Co., Tabletop and Board | 0 comments

When we last left our heroes, they had been captured by the vile Dragon Cult and were chained alongside other prisoners such as Leosin the half-elf, Unnamed Character Who Will Factor In Later, Doug, Trisha, Larry and Biff the Unfortunately Slow Gnome. The cleric had been able to free himself from his shackles and was left wondering how he, a cleric with no personal security skills what-so-ever, could hope to free his comrades. Also, should he just make a run for it. Much to his companion’s relief, he managed to assist the monk to...

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Into The Dragon’s Den #AdventureCo #DND5E

Posted by on Jan 9, 2015 in Adventure Co., Tabletop and Board | 0 comments

Not the literal dragon’s den; we haven’t gotten quite that far, although you know in a module entitled “Hoard of the Dragon Queen” that there’ll be a showdown with dragons at some point. We’d been on hiatus from our campaign for quite some time due to the holiday schedule and erratic results of adulthood, so it was quite a chore to remember where the party had left off last time. They had picked themselves up after what bards are already calling the “Siege of Greenest” and didn’t skip a...

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Wrath of the Dragon Guy #AdventureCo #DND5E

Posted by on Oct 31, 2014 in Adventure Co., Tabletop and Board | 2 comments

When we last left the Adventure Co Brand Adventure Company, they had silently dispatched a group of cultists and kobolds who had been trying to smoke out the refugees holed up in the temple of Chauntea. They had to move quickly as a massive force of cultists and kobolds and their attack drakes were encircling the building on a short timer, and another force was attempting to break down the temple doors. Inside, the players were met by the provincial priest (lower-case ‘p’) Gibberishfirstname Falconmoon, who was ecstatic to see them. The...

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The A-Team

Posted by on Oct 24, 2014 in Adventure Co., Tabletop and Board | 0 comments

We had our weekly Dungeons & Dragons night last night, and I will admit that was concerned in the run-up. My plan had been to retcon the previous session’s disaster, returning the monk to life and converting the failed mercenary sub-plot to the resolution of “The Prisoner” section from the first chapter of the Hoard of the Dragon Queen. We’ve been in this chapter for several weeks now, and personally I was looking for a way to just end it. I had planned on running the final scenario, but things took an exciting...

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A Slow Bumpy Ride Into Hell #DnD

Posted by on Oct 14, 2014 in Adventure Co., Tabletop and Board | 0 comments

I’m feeling less than pleased with how our Thursday night D&D sessions are going. I’m finding that I’m not nearly as mentally agile as I need to be in order to run a game. The first and most important rule of DMing is “be flexible”, because the DM isn’t dictating a story to the players; he’s providing a framework for the players, and is then responding to the actions of the players. In order to do that, a DM has to be able to present the setting, take the input, and return the results in a...

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Burning Down (Half) The House #DnD

Posted by on Sep 26, 2014 in Adventure Co., Tabletop and Board | 0 comments

Last night’s session saw the Adventure Co Brand Adventure Company watching the mill at Greenest (which sounds like a B&B, but is not). As usual, spoilers ahead. At the end of the previous session, the players crept around the mill and found themselves a secluded vantage point on the top of a hill overlooking the mill. From there, the Bard’s keen eye for performance noticed that the cultists they were sent to stop were just phoning it in; they were half-heartedly waving torches in the direction of the mill, but up close, it was...

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Session 2 – It’s Not A Sewer

Posted by on Sep 19, 2014 in Adventure Co., Tabletop and Board | 0 comments

Session two of Hoard of the Dragon Queen went swimmingly. As usual, There Will Be Spoilers. The players had just arrived in the keep, and were immediately asked by Escobert the Red to help out with their efforts. Being significantly more capable than the rank and file garrison soldier (even at level one), the adventurers were asked to head out and harass the raiders and/or bring back as many townspeople as they could to the (relative safety) of the keep. Before they got their gear on, however, a scout reported to Escobert that the town mill...

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Hoard of the Dragon Queen Session 1 #DnD5E #HotDQ #AdventureCo

Posted by on Sep 12, 2014 in Adventure Co., Tabletop and Board | 0 comments

We had our first night with the new Dungeons & Dragons Fifth Edition rules last night, and overall things went well. You can expect a write-up over at West Karana in the near future, but I’d like to numerate the perspective from the DM side here. Note: This post may contains spoilers for those who haven’t played the Hoard of the Dragon Queen module. I’m only doing recaps to the points we reach during our sessions, so if your party is ahead of ours, read on. If not, then proceed at your own risk. The Intro As I wrote...

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