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Dressed as cultists meant that they could (theoretically) pass unchallenged in an area where there is very little by way of meaningful cover. Chromatic dragons wheeled overhead, fighting and bickering amongst themselves, while the scale of the army encamped on the side of the inactive volcano was made ever more clear the closer the party got to the Well itself.
Seizing upon some information given to them by the rogue-come-lately alliance member from the Zhentarim back in Waterdeep, the party searched for the unused lava flow tunnel on the south side of the volcano. The entrance was marked by a few well-arranged boulders and sloped downwards like the entrance to a storm cellar. The barbarian set to work moving some of the rubble the clogged the passageway before noting that the blockage was merely an illusion; the tunnel was accessible via a tight squeeze around the pile.
Further down, however, the tunnel was actually blocked, but once again the barbarian shifted the debris so the party could make it through.
The party chose to take the passage to the east before doubling back to check out a north-traveling tunnel that ultimately opened out into the dry and cracked caldera. The lava tunnel was exposed to the outside courtesy of a massive sinkhole at the bottom of which was a pit of dragon bones. Seeing no benefit to joining the refuse pile, the party returned to the eastern tunnel.
At an intersection, the group me their first batch of cultists. The barbarian took out one of them, while the bard mesmerized two of the remaining four. Three of these four were dispatched, but the warlock wanted to extract some information from the remaining guard. Casting a friendship spell, the warlock and party were able to extract information about the Well from their prisoner but had to slay him before moving on in order to cover their tracks.
+ + +
We had a bit of a delay last night during which we discussed board games.
There’s not a lot to say about this session, though. It went smoothly and by the book. Assuming the guise of the cultists to get to the volcano was one of the legit strategies put forth by the module itself, although I had to remind the group of what the Zhentarim rep had said about how to get into the important fortress undetected.
The party seemed really focused on disrupting the draakhorn, which was obviously present in the facility. It could be heard bleating out its call, and it’s presence was verified by the hypnotized guard member they interrogated. Despite the constant din of activity, and the near perpetual sounding of the draakhorn, the noises in the cavern aren’t deafening, which was an assumption made that almost lead to the liberal application of Thunderwave…an action which most certainly would have been noticed even above the hubbub in the echoing chambers.
The guard told the party about the prisoners who were held in the cavern, and about how they were being used as sacrifices by the Red Wizards to power the ritual in the giant temple that was raised in the center of the caldera. The gang has an idea to possibly free the prisoners in an effort to sow confusion within the Well, so we’ll see how that plays out next week.Read More »
When we last looked in on our heroes, they were on one side of a door through which they could hear the muted sounds of conversation. Let’s pick up where we left off, shall we?
We shall because that’s the point of this post.
The hunter was concerned that the door might squeak when opened, but it was well made enough that it swung open without a sound. On the other side was a large cavern, half filled with water, half filled with stolen treasure, and half filled with a dragon. The other half was filled with the dragon rider who was apparently trying to hide behind a transparent rock on the off chance that someone opened the non-squeaky door on the other side of the room.
True to her maiden name, Tinda “Jenkins” Spellsinger barreled past the ranger and barbarian and burst into the room, finger-guns blazing. Unfortunately her aim was off and her double Eldrich Blasts only scored the cavern ceiling. Smelling the shit on the fan, the barbarian rushed in and closed the gap between the party and the dragon rider who was really positive that he had been hidden from view, guys! despite the fact that he was so obviously not. Never one to be left behind, the warlock stepped into the cavern and took up a safe but observable position right in the cone of poison breath that the dragon unleashed after patiently awaiting his turn. The warlock was instantly gasping for breath and, finding none, expired like a two-month-old carton of milk, while the bard developed a really nasty case of asthma which guaranteed that she’d not be running any marathons any time soon.
Using his Shit Is Gettin’ Real senses, the ranger asked the monk to hold his beer as he stepped into the cavern. The faint strains of Wild West gunslinger showdown music could be heard from elsewhere in the cavern, despite the fact that the party had killed or freed everyone else in the complex. Maybe it was someone’s alarm clock. Regardless, the timing couldn’t have been better: the ranger unleashed a punishing barrage of physical and magical whupass upon the wounded dragon, felling the beast in a world record breaking six seconds. As the smoke wafted from his bow, the ranger tugged down the brim of the Stetson he mysteriously acquired and leaned up against the wall, arms crossed, while the rest of the party reverted to clean-up.
Seeing his dragon companion fall so quickly, the rider whipped out his own dual Eldrich Blasts at the barbarian, hitting him squarely, before attempting to disengage by diving into the nearby pool. The monk, not wanting to the low-scoring member of the party this round, energized himself and bolted across the cavern to chase the escaping cultist into the murky water. Unsurprisingly, the barbarian decided that swimming was fun, and also jumped in, although being one of the least perceptive members of the crew, he got lost easily as the monk kept close on the heels of the dragon rider. Through a secret tunnel they swam, eventually emerging into the cavern where the initial encounter had taken place. It was there that the monk cornered a severely wounded cultist when the barbarian finally found his way out of the pool. Still under the effects of Rage, the barbarian wasted no time (or words, or, you know, thought) in smashing the cultist’s head into the ground…and when I say “smashing” I mean literally smashing, like with a maul, and, like, with flying brains and stuff.
After an awkward moment standing around the corpse with the January Jack-O-Lantern head for a while, the party opted to take what little they could carry from the dragon’s treasure hoard, adding it to their Chest of Undisclosed Treasure From A Previous Session, and eight bottles of some Seriously Kick Ass Booze that they had found previously, and made their way out of the Misty Forest and back to Waterdeep.
Their arrival at the city was fortuitous, as it seemed that the cult situation had escalated in their absence. The city was on lockdown, and the normal citizen hustle was reduced by several magnitudes of bustle. The party was quickly ushered up to the council chambers where they relayed the news of their encounter with the dragon and its rider to Delaan and Algarthas. At the mention of the rider’s name, however, Algarthas grew pale and quickly left the room. Delaan informed the party that the rider they had encountered — Neronvain — was Algarthas’s half-brother, and the estranged son of the council’s King Melandrach.
Lady Silverhand was quick to bring the party up to speed on what had transpired. The draakhorn had been sounding almost continuously for the past few days, and streams of chromatic dragons could be seen heading to the Well of Dragons from every corner of the region. To make matters worse, scouts from all over report that cult forces had broken off their raids and were returning to the Well with haste. The council has no choice but to consider the cult’s plans to be entering their final phase, which meant that the council was out of time: they had to begin deploying their forces to meet the threat of the Dragon Cult.
She had one more task for the party: infiltrate the Well of Dragons and do whatever they could to disrupt the plans of the cult in any way possible to weaken their offensive and stop their ritual. The party had proven themselves capable time after time, having won over the various personalities that made up the Council of Waterdeep. They didn’t agree on much very often, but the council had come to the unanimous agreement that the Adventure Co. Brand Adventure Company was the Sword Coast’s best and only hope at stopping this threat (because of course they are…it’s their story).
There was one loose end: informing Melandrach of the death of his wayward son Neronvain. The warlock, bard, and ranger tactfully explained the situation to an incredulous Elven king, offered their condolences, and watched as the trembling elder was lead from the room by his surviving son.
+ + +
It’s been a few weeks since we have been able to convene, due to holidays and various Mishaps of Real Life. Thankfully we weren’t in a really complex story because apparently I need to work on my note-taking skills.
This was a notable session for a few reasons:
First, the fucking hunter one-shotted a dragon. A seriously wounded dragon, but still a core threat to the people of the Sword Coast. What surprised me was the fact that the ranger had apparently been holding out on this Skill Chain of Badassery. Obviously not something to use against rank and file minions, but the “firepower” had traditionally been concentrated in the hands of the multi-strike monk and the berserker barbarian, so who knew we had devastating artillery in the group?
Second, the dogged persistence of the monk in chasing down Neronvain. I see the reasoning behind it — this guy might have a dragon mask, so there’s no way they were going to let him get away — but there was always a chance. Neronvain ducked into a concealed tunnel while under water, but the monk was able to keep his eyes on him. Liberal use of Ki points to initiate Dash, coupled with several Attacks of Opportunity and a blistering string of critical rolls decimated the cultist as he tried to run. I admit that my hope was that Neronvain would escape because having him alive and bringing this news to Melandrach would have severely different consequences than what we’re dealing with now. Of course, Neronvain’s death, I think, was a surprise to everyone since it was handled as an in-character situation involving a raging barbarian who could only see killing his enemies as the way to end the encounter, regardless of how incapacitated his enemies were.
Third, the score sheet. I’m not going to say much else about it right now, but I had thought the council affinity tracking would vary far more than it is. I am interested in completing this module mainly so I can write the whole post-mortem about it.Read More »
The party had just gotten through teaching some forest spiders the meaning of NOPE when they happened upon an idyllic waterfall suspiciously out of place on the edge of the spider’s domain. The raven, their guide to wherever the dragon and its rider were supposedly camped out. landed on an old tree by the edge of the waterfall’s pool. This was apparently the end of the road.
The pool itself was less that idyllic; there was a green cast to it, and a rolling green haze clung to the surface. As the party investigated, a green dragon exploded out from behind the waterfall and unleashed its poisonous breath, catching a few of the party members in its Cone of Death(tm) before wheeling around and plunging through the waterfall again.
Following the dragon, the party found themselves in a cavern system that opened into a rather large amphitheater. The dragon was here, clinging to the ceiling and awaiting the party’s entrance. As the group descended into the cavern, other enemies joined the battle: cultists from the north, elves from the south, and ettins from the west.
The dragon managed to score another hit with its breath weapon while the party tried to thin the heard while also wounding the dragon. The warlock polymorphed into a Tyrannosaurus rex (yes, seriously) and managed to bite a cultist in half. The ettins and the cultists were dealt with, and when sufficiently wounded, the dragon gathered up a cultist who appeared to be the dragon rider and the two plunged into a deep green pool that occupied the back-end of the cavern. With no sense of carrying on the fight, the elves laid down their weapons and surrendered.
Turns out the elves were collected from various villages as insurance that none of their surviving kin would warn others of their cult’s presence. The party extracted whatever information they could from the elves about the rest of the cavern and allowed them to leave.
A quick search of most of the caves revealed that the place was now deserted, with it’s occupants either dead, fled, or escaped. A hasty investigation of a finely appointed room earned the ranger an acid trap in the face, while the barbarian managed to dodge a point dart trap by smashing the lock of a chest in the room.
A secret door behind a tapestry lead to a small prayer room where the party discovered a journal written in elvish. Beyond that, another door was found in the opposite wall, behind which could be heard a low rumbling and a low volume conversation in elvish.
+ + +
Pardon the basic rundown; this was a two session event that happened over three weeks, so the original engagement is kind of fuzzy.
Galin the elf offered his raven to the party to lead them to the lair of the green dragon and its rider that he had been meeting with. Along the way the party was granted a blessing from a druid in the woods, which the warlock refused. This blessing made the members immune to the dragon’s frightful presence but also covered up their presence from the dragons spies in the wood. Because the warlock did not accept the blessing, the party was exposed to prying eyes, and the dragon was lying in wait just behind the waterfall curtain.
The module wanted a lot of death to be thrown at the party, but I cut it down for two reasons: first, I didn’t think that so many enemies would result in any kind of fair fight, and second, I didn’t want to have to deal with (no kidding), something like 20-25 NPCs on the combat tracker. As it stood, this event took two sessions, and we’d probably still be in the middle of it had we kept the compliment that the module suggested.
Some interesting elements from last night’s session, though:
- The warlock turning into a T.rex turned out to be a fun party trick, especially when he chomped a cultist in half.
- The bard was advocating that the party get out of the cavern throughout the encounter, and was hanging back for most of the event. At one point she handed her crossbow to the monk, but to return it, he tossed it across the cavern to her. I asked her to roll a DEX saving through, and wouldn’t you know it…she rolled a 1, immediately after we joked “wouldn’t it be hilarious if she fumbled the catch?” As a result, the crossbox fell short of the catch, bounced, and discharged a bolt that hit the ranger. This was the second time the bard had hit the ranger with a projectile.
- The barbarian, in full-on rage mode, was scaring the elven prisoners. The warlock, still in T. rex mode, slapped him with his tail and flung him into a wall but then quickly opted to drop the dino-mode and return to his normal tiefling self. Not content to let this slide, the barbarian attempted to tackle the warlock but missed, ending up face-first in the brackish pool of water.
A few weeks ago, we created That Gaming Forum community on a new social network called Imzy. I thought I’d written about this earlier, but I checked and…I guess not.
Imzy is a “nicer” social network. It’s got more stringent rules in place than “those other guys who shall remain
We had a Twitterburst conversation that left a group of us feeling that, once again, Twitter is not the place to go for group discussion. A bunch of us tried working through Pages on Facebook (to keep our gaming stuff and personal stuff divided), but that ended up being too much work, maintaining a double-life that way. Sadly, Google Plus ended up being a bust; Google doesn’t seem to know what to do with it, doesn’t promote it much, and keeps rearranging the furniture in an attempt to capture some fung shui that will make people think better of it. We’ve got a few Discord servers, but not everyone likes Discord, and although there’s a bunch of “by gamers, for gamers” networks out there like Player.me and Anook, they didn’t even register (although I prefer Anook out of the two examples, I can’t access it from work, which is why it didn’t register when thinking about a new home for our discussions).
So we ended up on Imzy because I’d heard about it a while back, signed up for it, and then promptly forgot about it until I remembered about it when we decided that our current schemes weren’t working out.
How is this working for us? Pretty well, I guess. We started out with a few members — people involved in the initial Twitterburst — and I thought that was great. People were actually willing to give this a shot, which made me happy. Imzy is a good platform, but is under active development and feedback is welcome, so it’s not the most robust or logical platform in its current state, though it is most certainly usable. In a short amount of time, we gained a lot of members — we got notified at 100, and 500 members. As of the writing of this post, our community That Gaming Forum is at 757 members?!
That’s a nice number! But how many people are using our community on Imzy?
According to the cool dashboard that leaders have access to, we’re getting an average of about 60 “activities” each day…which I assume is a measurement of how many people are looking at our group, whether it’s directly or alongside other groups that they belong to.
Imzy doesn’t have an in-depth metrics view yet, but scrolling back through our posts, it seems that we’re getting a respectable few posts each day. Weekends may tend to be slower as people go about other business, as we see in general blogging circles. Of those posts, there are about five people who make up the overwhelming bulk of participants of new material (I’m not surprised by who they are since they seem to be the ones who have been willing to adopt these new crazy schemes we come up with). We get a few additional people who comment, but not too many over and above those core five folks.
Obviously for a community of 757 people, having about 10 or fewer people actively participating is kind of sad…On paper. But I don’t feel any kind of sadness about it. We’re getting a rough average of 60 views per day, with a few posts per day made by a handful of people…fact: there are more people apparently viewing this community on a regular basis than there are viewing this very blog on a regular basis!
From a personal perspective, that’s good stuff! But this isn’t about me, of course; it’s about getting people together who like to talk about similar stuff — video games and general geekery — without being hobbled by character restrictions, worrying about mixing business (family stuff) with pleasure (gaming and such), or about having our platform pulled out from under us…again. Naturally, we’d like to see this community grow. While the numbers are certainly mind-blowing, what we really look forward to is people willing to post new content, start new discussions, and to draw new members in by (respectfully) talking about things of community interest. We started this community so we could talk in ways that blog comments or existing social media structures never really and fully allowed us to do, and we’d love to see more folks giving our community a shot.Read More »