So, Player.me is a thing that exists. It’s another social posting place for gamers, like Anook and…eh…probably others. Whenever we (the Combat Wombat We) hear about these things we tend to sign up if for nothing else than to reserve our names, although we do tend to give the services a once-over to evaluate if the service has any benefit for us. We’re a flighty group, always looking for a Service of Best Fit, and at one point Player.me was a contender. We opted not to park there mainly because of…let’s call them “differences of attitude” with the kinds of clients the service was attracting.
Recently, though, there were rumblings from streaming powerhouse SplitMedia Labs, makers of XSplit streaming software, about Player.me. Turns out SML acquired the service and had an ace up its sleeve: the service was creating an online stream overlay creator, creatively called Create. Using entirely web-based tools, streamers can upload images, videos, and audio to create the sexy overlays that all the serious streamers use. Because Player.me is service agnostic, it can pull data from Twitch, Mixer, and possibly others now and over time. And because Player.me is now owned by SML, there’s a hint of XSplit integration in the way PME Create can help manage your video feeds from XSplit. Once the overlay has been created, you add it as a source in your streaming app (XSplit or OBS) as a web source, and away you go!
The Wombats have been working with Create since yesterday, and we’ve discovered a lot of features beyond what’s available in the tutorial, so I might do a stream this afternoon to talk about the service. I’ll probably re-create my XSplit-based overlay in Create, just so we can test how the service works and what it can do for us.
The event that no one has been waiting for: I pulled the trigger on the Samsung Odyssey head mounted display this morning. So far it’s the best spec’d HMD on the market, despite not being on the market until November 6th (planned, at least, barring unforeseen Samsung-specific debacles), so I pumped up the shipping to Superman Delivery, because…
Yes, we’re hosting another LAN Party, LANronomicon 2017, on November 11th. After the last event I swore I wouldn’t host another. I don’t mind doing the work of cleaning the house, washing the floors, and so on; that stuff doesn’t get done enough in my house, to be honest, and this is a great excuse. I’m not sure why I didn’t want to host another event because I enjoy them and the company. Maybe it’s because we also drink a lot and at my age, that’s not as satisfying as it used to be, but it doesn’t stop me from doing it.
I hope to have the HMD in time for the party, but knowing how these things work I wouldn’t be surprised if the delivery was delayed, or if the “shipping date” is when they optimistically start but isn’t when they get around to boxing and shipping mine.
Read More »
Samsung has thrown its hat — head mounted display — into the virtual ring. Starting on October 6th we’ll be able to order their new Windows-compatible “mixed reality” device with controllers for $499, putting it on the same price-footing as the technology’s recent forerunner, the Oculus Rift.
There’s a lot of HMDs hitting the streets these days, from Acer, Dell, and HP to name a few, all which are lining up behind Microsoft’s MR nomenclature, and all with lower system requirements, higher resolution, and lower prices than the flagship HTC Vive. The Samsung Odyssey HMD above will be displaying at 1440×1600 per OLED eye screen, with a 110-degree field of view. The other recent HMDs are displaying at 1440×1440 with a 95-degree field of view, according to an article on The Verge. The Oculus and Vive displays are only 1080×1200 each and have the 110-degree field of vision. In addition, the Odyssey, like the second gen HMDs, do not use external “lighthouses” or markers that need to be placed around the room, and instead, rely on internal tracking in order to help orient the user in real space which makes these HMDs far more portable than their first gen counterparts.
I’ve been really on the fence about PC VR. Prior to now, I would have preferred the Vive mainly because of its tight association with Valve, and because of the BS surrounding the Oculus. However, the price was always going to be a sticking point, even after I upgraded my PC to be able to handle the technical needs of either device. Being as these two devices were “first gen”, only having two options, and the admittedly lackluster software available made it relatively easy to pass up knowing that if VR caught on in any way, there would be another wave of devices that were easier on the requirements, easier on the wallet, and that there would hopefully more reasons to have a VR device.
Mainly it’s been the reasons, though. The PSVR is pretty good; better than the Samsung Gear or anything requiring a cell phone to handle the duties of a binocular display if we want to create a hierarchy. Thing is, I don’t really use the PSVR very much, and I can’t decide if it’s that I’m not using the PSVR, or that I’m not using the PS4. I suspect that it’s the latter because if I could get myself to sit down for the console, I could easily use the headset. In looking at what’s available for the PC, the offerings are of an order of magnitude more plentiful, although a lot of the software is still “game jam” level quality and barely above the fidelity that we had during the Lawnmower Man era of VR. There’s promise — always promise — in projects like Sansar from Linden Labs, makers of Second Life, which places Sansar in exactly the right place for wider VR adoption. Microsoft recently acquired AltspaceVR which is already pumping out shared VR spaces. Although both Altspace and Sansar are bringing the stereotypical VR experiences that we envision when we hear “virtual reality”, they’re also going to have to deal with the Brave New World of a more physical sensation in an era where 4chan exists, something that visionary Raph Koster is already talking about. That’s not appealing, but it’s something we must confront and deal with if we want to have these Nice Things.
I have two days from the posting of this article to consider my options in regards to the Odyssey if I want to get in on the pre-order bandwagon before the first round is sold out. As someone who loves technology, the thought of VR and MR is exciting as hell. From a practical standpoint, though, I’m not entirely sure that it’s worthwhile, and that bothers me. No, I’m not looking for something to throw money at, but I also don’t want to see a technology dismissed — again — prematurely. I want VR to do well, and I feel that supporting it when it needs it the most is a good way to show that, but I also have enough pricey tech gathering dust and I don’t need to add to that pile.
Read More »