My calendar is shot. I totally forgot today was Wednesday, so this post is coming in later than usual.
Destiny is still going on. I’ve slowed my advance a bit, since the missions are getting more nerve-wracking when done solo. I’m susceptible to atmosphere, which is why I don’t like horror movies or games (TSW notwithstanding), and even with FPS games I tense up. After completing the Sword of Crota mission on the Moon (second time’s the charm) I had to take a break before continuing on.
Destiny is kind of made for me, though. I liked Halo, and Destiny has Halo’s pacing. But it has downtime options, or the option to switch to a less intense free roam mode.
D&D 5E Prep
I spent last night trying to get into ArcheAge, but all servers had a queue and I by the time I’d get in (according to their janky count-down), it’d be too late to play for any worthwhile length of time. Instead, I continued setting up the Hoard of the Dragon Queen info in Realm Works. Although the UI on that app is my least favorite thing, it’s truly a case of once it’s familiar, it melts away and isn’t so much of a problem any more.
I’m feeling good about the prep work for this week. It’s at a point where the players will need to assume agency of their direction and decide what to do. They’ll have several in-game hours to fill with missions and down-time in between, but most everything up through the last mission in the episode has been entered and notes have been added.
I’ve neglected talking about the Star Trek Online fleet nights. It’s something that BlueKae has been organizing, as the game has come around in many people’s rotation after the announcement of the Delta Rising expansion. We’ve been tackling daily missions for Marks, but it’s also been a great boon for me because it A) keeps the interest alive when playing with people, and B) tops off my credits and expertise so I can continue with the reputation progression that I am totally deficient in.
Yeah, ArcheAge. I’m making a conscious effort to see this game in wider terms. It’s gotten bad press (in some circles) for being a griefer’s paradise, which in certain cases it can, but there’s a lot that the game does to graduate that experience from absolutely safe to OMFGIMGOINGTODIE. There’s a lot to do before it starts to get chaotic, and the idea of playing smart is sound advice.
This is all hearsay, though, since I haven’t been able to log in due to launch day queues.
Wanting something to watch, I was looking through Netflix’s recommendations and came across Psycho Pass. Anime is kind of hit or miss: the box art may look really cool, but the execution turns out to be meh. Or the other way around, which means that the box art doesn’t look appealing enough to find out that the show is actually good.
Psycho Pass actually has good box art and a great show. It’s a cop show set in the early 22nd century where everyone has a scan-able psychological profile that the police use to determine who’s prone to criminal behavior and who isn’t. The police themselves retain a stable of these high-psycho folks that work under the control of handlers, and the series is about a unit of these folks, you know, solving crimes.
I equated to to someone as “Ghost in the Shell’s younger cousin. It’s from Production I.G., who were involved with GitS, and the art-style is very much like GitS. The story lines so far haven’t been as cerebral as GitS, but there does seem to be an overarching narrative that’s slowly being revealed.