Saturday morning I got up before everyone else (as usual) and opted for Dragon Age: Inquisition. I had last figured out a pictographic treasure map, and it had been a while since I’d been back to Haven so I returned home and did some errands: Making some armor, some weapons, selling stuff, and checking on next stage in Val Royeaux. It gave a range of levels between 4 and 7, and since I was a mere 4, I decided to keep it in the Frostback Mountains because gawd knows I have more than enough to keep me busy there.
Mainly, I needed horses. So I checked up on the horse guy (I’m terrible with names) and managed to score a personal horse for myself (sorry party!) and had to scout some locations for watchtowers. Now, while DA:I is an awesome game that looks beautiful, one of my few pet peeves is the landscape. I see the map marker, but when I look towards it, it’s on the top of a big-ass mesa, cliff, or mountain. So I spend 15 minutes trying to find a way to the top of the mesa, scrabbling up the sides and making an ass of myself (the Herald of Andraste looks like a total dork trying to climb a moderate incline). Of course, the design won’t let you down, and I usually find a way to where I want to be. There’s a feeling of satisfaction in that, but unfortunately sometimes I end up spending way more time trying to decode the landscape than I do playing the game.
I took some time after that to deal with the local issues, like possessed wolves and a few other rifts before I ran into a rift that was populated by level 12 nasties who kicked my ass.
On Saturday afternoon, I checked in with my dependents in Draenor. The minion system is turning out to be giving me a case of the harried parent. I’m at the point where I look for matching icons on assignment first, then levels, then “just get in there and do your best, you whining little snot”. The result is a lot of 50% success rate missions. Oddly enough, I’ve had runs where those missions succeed, while 70-80% missions bomb horribly. I think the reason is that my minions are out-leveling the missions I have available to me. I’ve got lackeys who are higher level than I am!
But I noticed the other garrison exit this weekend, and found that I have a back yard! And in that back yard I had three people waiting for me: An herbalist, a minor, and a fisherman. So I gained my garden, mines, and fishing hole, and now the garrison “job” looses the quotes and becomes an actual job of harvesting, mining, and fishing every, what? 24 hours? Sheesh.
I also got tired of my trading post. What the trader wanted was hit or miss, so the facility was just dead-weight. I replaced it with a barn because that will allow me to trap animals that I can turn in for skins. In addition to my normal skinning turn ins at the tannery, I should be able to pump out more goods faster. I hope.
I got to level 97 last night simply by discovering a hidden purple treasure chest.
And finally my wife has returned to WoW as well, and has boosted her own hunter to 90. She just completed her garrison last night. My daughter, having seen the pet battles, wanted to get in as well, but I know that I’ve got a goal to get to 100. My wife will play as long as I do, even if we don’t play together. My daughter has probably already forgotten about the game.
Saturday night I watched the Elite: Dangerous live stream (embedded below for your convenience) from their premier event. I was also playing Trove with my daughter at the time, so I was only half listening but I did stop and watch the live demo which had some Frontier staff taking on a capital ship, which was a new feature with their 3.91 release.
Later that night, though, I logged in and found that the game had jumped into gamma testing, which is a new one for the industry. This change brought some new menus, some new ships, and a more close-to-release setup for new pilots. Of course everything was wiped, so when I logged in last night I was back in the old Sidewinder, but only with 100cr. Hell, my fuel bill costs more than 100cr. And I was started in the armpit of the universe, one of those places where all the stars are named with numbers. I couldn’t get too many jobs because my faction standing wasn’t high enough, so I had to move around to see if I could find some crap work to do for credits.
I was interdicted once and managed to escape. The second interdiction I did some math: I was down to about 70cr and still in my Sidewinder. If I died, I’d get a new ship and wouldn’t really be set back much.
So I bombed the interdiction escape, and took on the pirate. It was only an AI pirate, sure, but he initially was kicking my ass because I had moved all power to shields and weapons, and nothing for engines. My maneuverability was crap until I re-distributed the power, and I was then able to stay behind him and take him out.
Now, the sad thing is that he dropped some gold. I can’t take that because it’s illegal goods and I’d get shot at if I tried to sell it at a legitimate station (I haven’t found any anarchy systems yet). Later, I happened upon an unidentified signal source (USS) which turned out to be a debris field with some loose hydrogen containers. I couldn’t even take those. Salvaging needs to be something legit in this game, because otherwise, there’s really no point in blowing thing up. Sure, I got a whopping 1500cr in bounty money for popping that pirate, but I could have made more if I’d been able to collect and sell the gold and hydrogen.